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Lonnin, an English dialect word, means a shared and borrowed,
unofficial, track. The Lonnin Project is deliberately genre fluid,
designed to resist classification by algorithm – an illustrated
verse-novel and account of a creative process in which images,
objects and texts are mutually affective. A quest for belonging,
and the fickleness of recall in a fragile world, affect key
characters in the narrative and the hybrid Project, which, in its
entirety, explores creative outputs as a reciprocal refinement
between image and text, reversing the habit of thought that
prioritizes creative writing over art production. Here text is
provisional until the visual illustrations are settled. This
creative strategy has been relatively unexplored and so provides a
useful guide for practice-based researchers, particularly those
interested in Performance Writing. Unusually, the text initially
precedes and provokes 3D artworks which claim to belong to
characters in the novel. These objects are slowly hand-built from
sustainable, repurposed materials to become the antithesis of
‘merchandise’, occupying a mythical realm between the invented
world of the story and material reality, where lonnin claims
history resides. The objects are then re-expressed as 2D
illustrations, refined to become cyanotypes, which subsequently
modify the writing that originally inspired them.
Lonnin, an English dialect word, means a shared and borrowed,
unofficial, track. The Lonnin Project is deliberately genre fluid,
designed to resist classification by algorithm – an illustrated
verse-novel and account of a creative process in which images,
objects and texts are mutually affective. A quest for belonging,
and the fickleness of recall in a fragile world, affect key
characters in the narrative and the hybrid Project, which, in its
entirety, explores creative outputs as a reciprocal refinement
between image and text, reversing the habit of thought that
prioritizes creative writing over art production. Here text is
provisional until the visual illustrations are settled. This
creative strategy has been relatively unexplored and so provides a
useful guide for practice-based researchers, particularly those
interested in Performance Writing. Unusually, the text initially
precedes and provokes 3D artworks which claim to belong to
characters in the novel. These objects are slowly hand-built from
sustainable, repurposed materials to become the antithesis of
‘merchandise’, occupying a mythical realm between the invented
world of the story and material reality, where lonnin claims
history resides. The objects are then re-expressed as 2D
illustrations, refined to become cyanotypes, which subsequently
modify the writing that originally inspired them.
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