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Enter the world of Luke Caldwell, founder of the Timber and Love
design and build firm and HGTV star of Boise Boys and Outgrown, as
he shares his intentional design philosophy for creating timeless
and organic home designs in this aspirational and accessible book.
If you’ve seen the popular HGTV shows Boise Boys and Outgrown,
you’ll know Luke Caldwell’s passion for natural materials and
comfortable spaces that are warm, inviting, livable, and beautiful
at the same time. Now with Americana Soul, you can make those
designs work for you. Organized by design style—Timber and Love,
Natural and Organic, and Classic and Cozy—Luke’s book is filled
with photography that showcases the bones and flow of the spaces as
well as the details that make them unique. Americana Soul showcases
Luke’s passion for design including curated personal collections
and vintage finds, natural stone walls and fireplaces, and exposed
wood beams, in a way that will inspire you to create your own.
With the rise of drones and computer-controlled weapons, the line
between war and video games continues to blur. In this book, the
authors trace how the realities of war are deeply inflected by
their representation in popular entertainment. War games and other
media, in turn, feature an increasing number of weapons, tactics,
and threat scenarios from the War on Terror. While past analyses
have emphasized top-down circulation of pro-military ideologies
through government public relations efforts and a cooperative media
industry, The Military-Entertainment Complex argues for a nonlinear
relationship, defined largely by market and institutional
pressures. Tim Lenoir and Luke Caldwell explore the history of the
early days of the video game industry, when personnel and expertise
flowed from military contractors to game companies; to a middle
period when the military drew on the booming game industry to train
troops; to a present in which media corporations and the military
influence one another cyclically to predict the future of warfare.
In addition to obvious military-entertainment titles like America's
Army, Lenoir and Caldwell investigate the rise of best-selling
franchise games such as Call of Duty, Battlefield, Medal of Honor,
and Ghost Recon. The narratives and aesthetics of these video games
permeate other media, including films and television programs. This
commodification and marketing of the future of combat has shaped
the public's imagination of war in the post-9/11 era and
naturalized the U.S. Pentagon's vision of a new way of war.
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