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This title takes an international perspective on the topical issues
of marketing ethics and ethical communications. The contributors
are professors of business in various European institutions who
bring their international background and experience to this body of
work.
This book takes an international perspective on the topical issues
of marketing ethics and ethical communications. The contributors
are professors of business in various European institutions who
bring their international background and experience to this body of
work.
The Definitive Resource for Up-and-Coming 3D Game Artists
Alias' award-winning MayaA(R) 3D animation and effects software
continues to lead the industry in technological innovation and is
being adopted by more and more console and computer game
developers. "T""he Game Artist's Guide to Maya" is an official
introduction to creating 3D game art and animations with Maya,
brought to you by Maya Press, a publishing partnership between
Alias and Sybex. Written by a production artist at a prominent game
company, this detailed book focuses on the skills real game artists
use daily to create stunning characters and environments.
By following the discussions and tutorials, you'll bring a concept
through the entire game art development pipeline, learning
everything from modeling, texturing, rigging, and animation, to
special effects. You'll also glean insights from industry
professionals and see how Maya has been used in popular games. If
you're a 3D game artist, or looking to become one, this book will
help you master the skills and techniques you'll need to excel in
the competitive games industry.
Inside, you'll learn how to: Create a game model using a concept
image as your guide Model with predetermined real-time polycount
limitations in mind View martial arts videos on the book's CD to
animate your character more realistically Prepare a model for
texturing with UV mapping and layout techniques Create different
kinds of textures Master the rigging process, from setting up a
skeleton to preparing blend shapes Practice techniques for creating
animation clips to work with in the Trax Editor Use particle
effects, such as sprites and animated geometry, to add pizzazz to
your model
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