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Ethics in Marketing and Communications - Towards a Global Perspective (Hardcover): M Mckinley Ethics in Marketing and Communications - Towards a Global Perspective (Hardcover)
M Mckinley
R1,516 Discovery Miles 15 160 Ships in 10 - 15 working days

This title takes an international perspective on the topical issues of marketing ethics and ethical communications. The contributors are professors of business in various European institutions who bring their international background and experience to this body of work.

Ethics in Marketing and Communications - Towards a Global Perspective (Paperback, 1st ed. 2012): M Mckinley Ethics in Marketing and Communications - Towards a Global Perspective (Paperback, 1st ed. 2012)
M Mckinley
R1,539 Discovery Miles 15 390 Ships in 10 - 15 working days

This book takes an international perspective on the topical issues of marketing ethics and ethical communications. The contributors are professors of business in various European institutions who bring their international background and experience to this body of work.

The Game Artist's Guide to Maya +Website (Paperback, New): M Mckinley The Game Artist's Guide to Maya +Website (Paperback, New)
M Mckinley
R480 R416 Discovery Miles 4 160 Save R64 (13%) Out of stock

The Definitive Resource for Up-and-Coming 3D Game Artists
Alias' award-winning MayaA(R) 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. "T""he Game Artist's Guide to Maya" is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.
Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model

Run Girl Run - The Bruises from My Mother Love (Paperback): Danette M Mckinley Run Girl Run - The Bruises from My Mother Love (Paperback)
Danette M Mckinley
R252 R215 Discovery Miles 2 150 Save R37 (15%) Ships in 10 - 15 working days
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