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The highly praised Western, The Good, the Bad, and the Ugly, has
been used in many game-theory courses over the years and has also
found its way into leading journals of this field. Using the rich
material offered by this movie, alongside other elements from
popular culture, literature and history, this book furthers this
exploration into a fascinating area of economics. In his series of
Schumpeter lectures, Manfred J. Holler uses his analysis of Sergio
Leone's movie as a starting point to argue that combinations of
desires, secrets and second-mover advantages trigger conflicts but
also allow for conflict resolution. Many people and organizations
have a desire for secrecy, and this is often motivated by a desire
to create a second-mover advantage, and by undercutting the
second-mover advantage of others. This book demonstrates that the
interaction of these three ingredients account for a large share of
social problems and failures in politics and business but, somewhat
paradoxically, can also help to overcome some of the problems that
result by applying one or two of them in isolation. This book has
been written for curious readers who want to see the world from a
different perspective and who like simple mathematics alongside
story telling. Its accessible approach means that it will be of use
to students and academics alike, especially all those interested in
decision making, game theory, and market entry.
The highly praised Western, The Good, the Bad, and the Ugly, has
been used in many game-theory courses over the years and has also
found its way into leading journals of this field. Using the rich
material offered by this movie, alongside other elements from
popular culture, literature and history, this book furthers this
exploration into a fascinating area of economics. In his series of
Schumpeter lectures, Manfred J. Holler uses his analysis of Sergio
Leone's movie as a starting point to argue that combinations of
desires, secrets and second-mover advantages trigger conflicts but
also allow for conflict resolution. Many people and organizations
have a desire for secrecy, and this is often motivated by a desire
to create a second-mover advantage, and by undercutting the
second-mover advantage of others. This book demonstrates that the
interaction of these three ingredients account for a large share of
social problems and failures in politics and business but, somewhat
paradoxically, can also help to overcome some of the problems that
result by applying one or two of them in isolation. This book has
been written for curious readers who want to see the world from a
different perspective and who like simple mathematics alongside
story telling. Its accessible approach means that it will be of use
to students and academics alike, especially all those interested in
decision making, game theory, and market entry.
The developments over a thirty-year time span in the study of
power, especially voting power, are traced in this book, which
provides an up-to-date overview of applications of n-person game
theory to the study of power in multimember bodies. Other theories
that shed light on power distribution (e.g. aggregation theory) are
treated as well. The book revisits the themes discussed in the
well-known 1982 publication "Power, Voting and Voting Power"
(edited by Manfred J. Holler). Thirty years later this essential
topic has been taken up again and many of the authors from its
predecessor participate here again in discussing the
state-of-the-art, demonstrating the achievements of three decades
of intensive research, and pointing the way to key issues for
future work.
This book introduces readers to basic game theory as a tool to deal
with strategic decision problems, helping them to understand the
complexity of such problems - to extract a solution, if possible -
and to manage the complexity by revising the game if appropriate.
The authors discuss basic decision situations modeled as Prisoners'
Dilemma, Chicken Game, and Stag Hunt Game, as well as concepts like
the Nash equilibrium, Trembling Hand Perfectness, Rationalizable
Strategies and the Theory of Moves to introduce game theoretic
thinking. Further, the book presents pioneers of strategic
thinking, e.g., Sun Tzu, Machiavelli, Adam Smith, and Goethe, and
includes cases of conflict and cooperation to illustrate practical
applications. Readers learn to apply game theory in business and in
daily life - to manage their decision problems and to better
understand the decision problems of others.
Modelle helfen uns, die Welt zu beschreiben, zu interpretieren und
zu verstehen. Dieses Buch fuhrt in die Grundmodelle der
Arbeitsmarkttheorie ein. Es handelt von Gewerkschaften,
Selbstverwaltungsbetrieben, gewinnmaximierenden Unternehmen und
nutzenmaximierenden Arbeitnehmern, Arbeitszertifikaten,
Arbeitsmotivation und Lohnverhandlungen, Steuern, Loehnen und
Arbeitslosigkeit. Im Mittelpunkt stehen Modelle zur Bestimmung der
Unternehmensform, die sich aus der Beziehung zwischen Arbeitnehmer
und Kapitaleigentumer ergeben; Theorien des
Arbeitnehmerunternehmens und der Verhandlungen zwischen
Arbeitgebern und Gewerkschaften sowie Effizienzlohnansatze in
mikrooekonomischen und makrooekonomischen Zusammenhangen.
Was hat Hamlet falsch gemacht? In diesem Buch lernen Sie
Instrumente kennen, mit denen Sie dieser Frage systematisch
nachgehen koennen - die Ihnen helfen, Entscheidungssituationen zu
durchdenken, die sich durch Konflikte und Koordinationsprobleme
auszeichnen. Mit Hilfe spieltheoretischer Konzepte und Ansatze
werden Sie Ihre Antwort darauf finden, was Hamlet falsch gemacht
hat, warum der Kalte Krieg "kalt" blieb und warum Michelin seinen
Eintritt in den US-Markt besser vermieden hatte. Die Spieltheorie
ist aus der heutigen OEkonomik nicht mehr wegzudenken. Auch in der
Politikwissenschaft, Soziologie und Philosophie findet sich
inzwischen ein breites Band sehr unterschiedlicher Anwendungen.
Diese Einfuhrung in die Spieltheorie liefert die theoretischen
Grundlagen und schult beim Leser die spieltheoretische
Argumentationsweise. Fur die vorliegende 8. Auflage wurden grosse
Teile der Kapitel 1 bis 4 grundlich uberarbeitet und erganzt. Das
neue Kapitel 9 bietet unterhaltsame Einblicke in die spannende
(Vor-)Geschichte der Spieltheorie. Eine gut lesbare Einfuhrung!
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