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About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Language Arts, Grades 6-8 contains games based on national academic standards for language arts, including reading, writing, language conventions, and listening and speaking. Some games are based on old favorites (such as Bingo, Scavenger Hunt, Relay Races, Go Fish, Concentration, Charades) and some are brand new, including:Context Clue CapersMultiple Meanings ManiaThe Root of the MatterSynonym Shades and GradesCouplet ChaosTone It UpPass, Write, and EditGenre JumbleSentence ShuffleFive Alive! BingoGrammar CharadesError BearersWord PowerLingo LadderForbidden PhrasesMedia MixSinking ShipEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
This spin-off of the best-sellingaresource, Worksheets DonAEt Grow Dendrites, Marcia Tate's latest book will focus on mathematics instruction for K-8 teachers. Beginning with an overview of the current research on mathematics instructionaorganized around the NCTM strands,aMathematics Worksheets Don't Grow Dendrites includesaauthentic activitiesafrom math teachers from around the country. Every chapter will include Pre-K-2 activities, Grade 3-5 Activities, and 6-8 Activities. A Reflection and Application Section at the end of each chapter allows an educator to be introspective about the activities as well as adaptaor augment the activitiesato meet their students' individual needs. A Bibliography of Math and Literature Resources and a Brain-Compatible Lesson Planning Guide closes out this guide. aa
In this thoroughly updated third edition of Marcia Tate's bestseller, you'll learn about twenty definitive brain-compatible techniques to maximize retention and minimize forgetting in learners of all ages. Features include ways to incorporate music, humour, visuals, project-based learning, and much more into your lesson plans.
Best-selling author and renowned educator Marcia L. Tate brings her trademark practicality to teachers seeking the latest brain-compatible tools for engaging students and bringing social studies to life in the classroom. This resource includes 20 proven brain-compatible strategies and more than 200 grade-leveled activities for applying them. Teachers will find concrete ways to integrate national social studies content standards into their curriculum with visual, auditory, kinesthetic, and tactile experiences that maximize retention, including: Project-based and problem-based instructionWork-study and apprenticeshipsGraphic organizers, semantic maps, and word webs Technology, including internet projects This book provides a wealth of K-12 examples showing how to apply these 20 powerful teaching strategies to the ten themes of social studies, including sample lesson plans, and demonstrates how teachers can plan and deliver their own unforgettable lessons. Each chapter offers real-life examples; a what, why, and how for each strategy; activities; and note pages for brainstorming how to implement these exciting ideas.
This spin-off of the best-sellingaresource, Worksheets DonAEt Grow Dendrites, Marcia Tate's latest book will focus on mathematics instruction for K-8 teachers. Beginning with an overview of the current research on mathematics instructionaorganized around the NCTM strands,aMathematics Worksheets Don't Grow Dendrites includesaauthentic activitiesafrom math teachers from around the country. Every chapter will include Pre-K-2 activities, Grade 3-5 Activities, and 6-8 Activities. A Reflection and Application Section at the end of each chapter allows an educator to be introspective about the activities as well as adaptaor augment the activitiesato meet their students' individual needs. A Bibliography of Math and Literature Resources and a Brain-Compatible Lesson Planning Guide closes out this guide. aa
Brain-based strategies turn reluctant readers into motivated and engaged learners Experts say that when students engage in learning, comprehension is more likely to occur. Building on Marcia Tate's successful "dendrite-growing" teaching strategies, Reading and Language Arts Worksheets Don't Grow Dendrites, based on the latest field research, contains more than 300 instructional activities and brain-compatible literacy strategies. Newly consistent with the Common Core State Standards, this classroom companion is dedicated to improving the way students learn to read and read to learn. You'll discover hands-on techniques to help teach reading in relevant, motivating, and engaging ways. Activities cover essential areas of literacy instruction, including Phonemic awareness Phonics and vocabulary instruction Text comprehension Reading authentically, widely, and strategically Writing strategically Creating, critiquing, and discussing texts Conducting research Using technological resources Respecting diversity in language Participating in literary communities Using language to accomplish purposes When students are involved and engaged, true learning occurs. Invite your students to use higher-level thinking skills, increase comprehension, and make learning their own
Set children on a path to success by understanding and nurturing the power of the brain Children's brains develop faster in the early years than at any other time in their lives. If you want to make the most of this pivotal period, there is no time to waste. With newly updated research, the second edition of this bestseller provides parents and educators with strategies for building a brain-compatible environment where young learners can develop the skills they need to be successful. Inside you'll find: How to design a brain-friendly environment, including the use of music, color, and lighting The effects of verbal communication, reading aloud, and discussion on children's development Strategies for developing character and responsible behaviors An action plan to help parents follow through with implementation at home Multiple examples of best practices in action Based on the latest research on human growth and development and written by a nationally-known education expert, Preparing Children for Success in School and Life helps you satisfy a child's natural hunger for learning and ensure that every child gets the best possible chance at success.
Learn how to create brain-compatible learning environments that foster high achievement so students can knock the top off any test.
Dispel discipline problems with new classroom management techniques! Behavioral problems often occur when students are bored or unmotivated. This newly revised edition from education expert, Marcia L. Tate, helps you detour students around misbehavior. Tate provides updated research, new vignettes, the latest classroom management, and Common Core-aligned techniques that will help: * Establish a relationship with students that supports deep learning * Deliver brain-compatible lessons * Work with students who have attention deficit disorder and chronic behavior problems * Promote student concentration and memory with classroom arrangement, light, color, and music Implement the crucial elements for lasting motivation and engagement with this essential guide!
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Science, Grades 6-8acontains games based on national academic standards for science, including physical science, life science, and earth and space science. Some games are based on old favorites (Scavenger Hunt, Scattergories, Jeopardy, Taboo, Hot Potato, Bingo, Twister, Charades, 20 Questions) and some are brand new, including:Laboratory Scavenger HuntElement MatchCompound TwisterShuffleboard ShowdownAtomic Marble MadnessEnergy BingoAnimal AdaptationsWho Am I?Genetic TabooHuman Body JeopardyTime Travel CrosswordSpace SecretsEarth Cycles PyramidSolar System ScattergoriesEarth and Space TriviaEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
About the Engage the Brain Series This practical resource gives teachers the tools they need to plan lessons based on how the brain learns best. Based on tested, research-based strategies, this book offers a variety of literacy activities, incorporating games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design their own games, greatly increasing brain connections to the content. These strategies make a real difference to students' energy, motivation, and achievement. Engage the Brain: Games, Grade One contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Tag, Go Fish, Old Maid, Bingo, Follow the Leader, 20 Questions) and some are brand new, including: Super Synonyms Scrambled Sentences Name That Book Tricky Tangrams 'Mind Over Matter' Relay Race 'Sensational Seasons' Guessing Game 'Symbols and Landmarks' Memory Match 'Secrets to Citizenship' Telephone Animal Antics Catch It if You Can Take a Look! Guessing Game Name That Instrument The 12 Days of School Each game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary photocopiables (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity BookBrain-compatible activities to inspire active learning in the second-grade classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Addition, place value, money Life cycles, rocks, natural resources Communities, families, jobs Vowel sounds, contractions, plurals Fitness, music, colors, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-specific Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Four Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8
A Corwin Press Classroom Activity BookThis valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Fractions, rounding, shapes Geology, natural disasters, biomes Government, biographies, timelines Vocabulary, reports, the writing process Fitness, art, music, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-specific Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8
Brain-compatible activities to inspire active learning in the science classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: scientific method, properties of matter, force and motion, energy, life cycles, biomes, endangered species, forces of nature, earth structure, plate tectonics, solar system, and much more. Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! About the Author: Marcia L. Tate is the executive director of professional development for the DeKalb County School System, Decatur, Georgia. During her 28-year career with the district, Tate has been a classroom teacher, reading specialist, language arts coordinator, and staff development director. As an educational consultant, she has presented to over 50,000 administrators, teachers, parents, and business and community leaders throughout the United States.
A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as simon says, scavenger hunt, and relay races applied to fifth-grade content in games like Mystery Measure Relay, Camouflage Tag, and A-maze-ing Expeditions. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Writing and editing Decimals, measurement, and charting State capitals, geography, and history Physical, earth, life, and space sciences Art, music, physical education, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Kindergarten contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Hopscotch, Go Fish, Jeopardy, I Spy, Bingo, Mother May I?, Relay Races) and some are brand new, including:'Lovely Letters' Go FishTell-a-Tale JeopardyRhyme Time BingoListen Up! I SpyBull's-Eye Beanbag TossHot Potato Relay RacePicture This! Sequencing GameBusy, Busy Bees'Snazzy Scents' Memory GameWacky Weather CharadesHoliday Party BingoCitizenship Circle'Our Town' Treasure HuntToy Time Relay RaceOut in the BarnyardJump the RiverPaint Me a PictureDraw and GuessEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for math, including number and operations, algebra, geometry, measurement, and data analysis and probability. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as memory match, bowling, rummy, and scavenger hunt applied to middle school math content in games like Bowling for Numbers, Gin Rummy Geometry, and Geo-Measure Scavenger Hunt. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Number and operations Algebra and geometry Measurement, value, and conversion Data analysis, probability, stock market math, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Four contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Simon Says, I Spy, Tag, Bingo, 20 Questions, Concentration) and some are brand new, including:My Silly StorySpoon Up a SentenceJump and SpellSimon Says MathI Spy MetricsProbability PortraitWhat Am I?Food-Chain TagRock RummyFootprints Through HistoryGeography BingoAlphabet HuntLet's Walk!Wacky BallSpot the ColorClassroom SuperstarsEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
Use research- and brain-based teaching to engage students and maximize learning Lessons should be memorable and engaging. When they are, student achievement increases, behavior problems decrease, and teaching and learning are fun! In 100 Brain-Friendly Lessons for Unforgettable Teaching and Learning 9-12, best-selling author and renowned educator and consultant Marcia Tate takes her bestselling Worksheets Don't Grow Dendrites one step further by providing teachers with ready-to-use lesson plans that take advantage of the way that students really learn. Readers will find 100 cross-curricular sample lessons from each of the eight major content areas: Earth Science, Life Science, Physical Science, English, Finance, Algebra, Geometry, Social Studies Plans designed around the most frequently taught objectives found in national and international curricula. Lessons educators can immediately replicate in their own classrooms or use to develop their own. 20 brain-compatible, research-based instructional strategies that work for all learners. Five questions that high school teachers should ask and answer when planning brain-compatible lessons and an in-depth explanation of each of the questions. Guidance on building relationships with students that enable them to learn at optimal levels. It is a wonderful time to be a high school teacher! This hands-on resource will show you how to use what we know about educational neuroscience to transform your classroom into a place where success if accessible for all.
Make professional learning unforgettable Teaching busy adults can be a daunting task. How do you grab their attention, make material memorable, and create experiences that immediately improve their professional practice? Expert Marcia Tate knows how adults learn best and shares 20 professional development strategies that work. What you'll find in the 2nd edition: * 20 brain-based learning strategies proven to engage adults and boost long-term retention * 150 professional learning activities that spark educator participation * New findings on learning styles, brain research, and adult learning theory * References to the Learning Forward Professional Standards * Key differences between adult learners and younger students * Samples of professional learning designs * Sections devoted to job-embedded practice, peer coaching, and action research * Guided reflection and application sections Perfect for staff developers, trainers, teacher leaders, and educational consultants, "Sit and Get" Won't Grow Dendrites shows you how to deliver high-energy learning experiences that impact adults for years to come.
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Social Studies, Grades 6-8 contains games based on national academic standards for the social studies, including geography and maps, American history, world history, world cultures, and government and citizenship. Some games are based on old favorites (20 Questions, Scavenger Hunt, Relay Races, Trivial Pursuit, Hot Potato, Bingo, Go Fish, Charades) and some are brand new, including:Lewis and ClarkAEs Living Time LineContinents and Oceans Clue GameColonial Period Trading CardsGo West! Card GameStand Up for Civil RightsDust Bowl Coin PitchHistorical Figures 20 QuestionsMiddle Ages TriviaRenaissance Movers and ShakersMagna Carta Relay RacePin the House on the MapSamurai Says!Baseball in the Golden AgeChecks and Balances Hot PotatoRenewable Resources RecallEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
A Corwin Press Classroom Activity BookBrain-compatible activities to inspire active learning in the kindergarten classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites , this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. These brain-compatible activities cover topics such as: Numbers, shapes, measurement Colors, weather, rocks Community, maps, transportation Story sequence, cause and effect Healthy habits, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-specific Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Three Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Four Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8
A Corwin Press Classroom Activity BookBrain-compatible activities to inspire active learning in the first-grade classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites, this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Measurement, addition, math vocabulary Animal behavior, parts of plants Maps, jobs, museums Main ideas, homophones, sentence building Fitness, drawing, colors, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives!
A Corwin Press Classroom Activity BookBrain-compatible activities to inspire active learning in the third-grade classroom! This valuable guide gives teachers the tools they need to plan lessons correlated to the way the brain learns best-and to ensure success for all students regardless of their learning style or special challenges! Drawing on classroom-tested, research-based strategies from Worksheets Don't Grow Dendrites this practical resource offers a variety of content-specific activities that incorporate graphic organizers and other visuals that reinforce student learning. Based on national academic standards, these activities feature graphic organizers and visuals such as bar graphs, timelines, concept maps, sequence charts, cause-and-effect charts, segmenting mats, labeled diagrams, and more. Each activity includes step-by-step directions, skills objectives, materials lists, and a myriad of creative reproducibles that help students organize and record their learning. This resource offers a multitude of brain-compatible activities that cover topics such as: Multiplication, division, area Seeds, planets, animal groups Immigration, communities, inventions Story planning and writing Fitness games, art, music, and much more Make a real difference in your students' energy, motivation, and achievement by applying these proven strategies to help them master curriculum objectives! For other grade-specific Corwin Press Classroom books, please see: Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade One Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Two Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Four Engage the Brain: Graphic Organizers and Other Visual Strategies, Grade Five Engage the Brain: Graphic Organizers and Other Visual Strategies, Language Arts, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Math, Grades 6-8 Engage the Brain: Graphic Organizers and Other Visual Strategies, Science, Grades 6-8 |
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