About the Engage the Brain Series This practical resource gives
teachers the tools they need to plan lessons based on how the brain
learns best. Based on tested, research-based strategies, this book
offers a variety of literacy activities, incorporating games to
help students make sense of and reinforce learning. These
activities give students the opportunity to not only play but also
construct and design their own games, greatly increasing brain
connections to the content. These strategies make a real difference
to students' energy, motivation, and achievement. Engage the Brain:
Games, Grade One contains games based on national academic
standards for language arts, math, science, social studies,
physical education, art, and music. Some games are based on old
favorites (such as Tag, Go Fish, Old Maid, Bingo, Follow the
Leader, 20 Questions) and some are brand new, including: Super
Synonyms Scrambled Sentences Name That Book Tricky Tangrams 'Mind
Over Matter' Relay Race 'Sensational Seasons' Guessing Game
'Symbols and Landmarks' Memory Match 'Secrets to Citizenship'
Telephone Animal Antics Catch It if You Can Take a Look! Guessing
Game Name That Instrument The 12 Days of School Each game includes
one or more learning objectives, a comprehensive materials list,
step-by-step information for the teacher on how to prepare for and
play the game, any necessary photocopiables (such as game cards,
game boards, scorecards), and follow-up activities for extended
learning. The games are presented in the brain-friendly lesson
formation, including a focus activity, modeling, guided practice,
independent practice, and closing.
General
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