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The increasingly pervasive use of digital technology has catapulted
society into an interconnected world where the natural boundaries
between humankind and machine, virtual and real, individual and
community have become less perceptible. As individuals interact
with different digital technologies, they must build a digital
intelligence, which must be further cultivated as it is a key
competency for the future of school and work. Digital intelligence
includes understanding the mutual strengths between people and
technology, as well as developing an awareness in the use of
digital tools in order to avoid common threats such as
cyberbullying, addiction to video games, techno-stress, and more.
As adolescents continue to engage with virtual reality and 3D
virtual worlds where the online and offline overlap and coincide,
it is important to build this intelligence as well as utilize these
technologies to promote successful learning. The Handbook of
Research on Teaching With Virtual Environments and AI explores the
new personalized educational opportunities that are available with
digital technology and virtual environments that can be used within
education. This book focuses on the use of these tools and how to
navigate the use of new technologies such as AI and virtual
environments for educational practices. While highlighting topics
such as virtual worlds, game-based learning, intelligent tutoring,
augmented reality, and more, this book is ideal for teachers,
administrators, technologists, educational software developers, IT
specialists, practitioners, researchers, academicians, and students
interested in how virtual environments and AI are being implemented
in teaching practices.
Modern technology has enhanced many aspects of life, including
classroom education. By offering virtual learning experiences,
educational systems can become more efficient and effective at
teaching the student population. The Handbook of Research on
Collaborative Teaching Practice in Virtual Learning Environments
highlights program developments in the realm of digital worlds in
educational settings. Featuring pedagogical methods and topics
relating to cooperative learning, hands-on curriculum, and
meta-cognitive dimensions, this publication is a critical reference
source for pre-service and in-service teachers, school
administrators, higher education faculty, and researchers
interested in virtual reality incorporation in the classroom.
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