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Coding as a Playground - Programming and Computational Thinking in the Early Childhood Classroom (Hardcover, 2nd edition):... Coding as a Playground - Programming and Computational Thinking in the Early Childhood Classroom (Hardcover, 2nd edition)
Marina Umaschi Bers
R3,176 Discovery Miles 31 760 Ships in 12 - 17 working days

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers-and not merely consumers-of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Coding as a Playground - Programming and Computational Thinking in the Early Childhood Classroom (Paperback, 2nd edition):... Coding as a Playground - Programming and Computational Thinking in the Early Childhood Classroom (Paperback, 2nd edition)
Marina Umaschi Bers
R902 Discovery Miles 9 020 Ships in 12 - 17 working days

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers-and not merely consumers-of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Designing Digital Experiences for Positive Youth Development - From Playpen to Playground (Hardcover): Marina Umaschi Bers Designing Digital Experiences for Positive Youth Development - From Playpen to Playground (Hardcover)
Marina Umaschi Bers
R2,492 R2,148 Discovery Miles 21 480 Save R344 (14%) Ships in 12 - 17 working days

With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion, addiction to videogames, and exposure to violence. For many children and adolescents, however, digital media and technology provide positive ways to express identity, communicate with peers, and engage in civic activities across communities.
Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers. Highlighting the positive impact of new technologies in various domains across the developmental span, from early childhood to late adolescence, the book explores how young people are using technology today, how these experiences influence different age groups and domains, and how mastering technological literacy can lead to confidence, competence, and developmental growth. Following this exploration, the author presents her own theoretical framework (coined Positive Technological Development, or PTD) for designing and evaluating programs to support children and teenager's positive uses of technology. Each chapter is supplemented with vignettes describing, from a developmental perspective, the diverse experiences of today's youth with current technology. Case studies are then presented that illustrate how PTD has effectively informed the design of educational programs. Offering a fresh perspective that bridges digital media and youth development models, this book will be an important resource for educators, policy makers, mental health professionals, as well as researchers interested in child development, psychology and learning technologies.

Beyond Coding - How Children Learn Human Values through Programming (Paperback): Marina Umaschi Bers Beyond Coding - How Children Learn Human Values through Programming (Paperback)
Marina Umaschi Bers
R702 R661 Discovery Miles 6 610 Save R41 (6%) Ships in 9 - 15 working days
The Official Scratch Jr. Book (Paperback): Marina Umaschi Bers The Official Scratch Jr. Book (Paperback)
Marina Umaschi Bers
R504 R426 Discovery Miles 4 260 Save R78 (15%) Ships in 12 - 17 working days

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you ll find: Step-by-step, easy-to-follow directions Ways to connect the activity with literacy and math concepts Tips for grown-ups and teachers Creative challenges to take the learning further By the end of the bo

ScratchJr Coding Cards - Creative Coding Activities (Cards): Marina Umaschi Bers, Amanda Sullivan ScratchJr Coding Cards - Creative Coding Activities (Cards)
Marina Umaschi Bers, Amanda Sullivan
R703 R565 Discovery Miles 5 650 Save R138 (20%) Ships in 12 - 17 working days

The ScratchJr Coding Cards are a deck of 75 activity cards covering fun and exciting projects designed to educate young children with the visual programming language, ScratchJr. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Derived from Scratch, the wildly popular programming language used by millions of kids worldwide, ScratchJr helps even younger children (5 to 7 years old) create their own playful animations, interactive stories, and dynamic games. The ScratchJr Coding Cards encourage kids to think creatively and systematically while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Written by the ScratchJr co-creator, Prof. Marina Umaschi Bers, and Dr. Amanda Sullivan, the exercises in ScratchJr Coding Cards will encourage kids to develop coding skills as well as foundational concepts for literacy, math, planning, and problem-solving, all while having fun. The cards are created using the pedagogical approach developed by Prof. Bers to teach coding in a playful way to young children.

Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Hardcover, New): Marina Umaschi Bers Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Hardcover, New)
Marina Umaschi Bers
R1,526 Discovery Miles 15 260 Out of stock

Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhood classroom. Grounded in a constructivist approach to teaching and learning, the author focuses on robotic manipulatives that allow children to explore complex concepts in a concrete and fun way. At the same time, she examines how this technology engages sensorimotor and socioemotional skills, which are fundamental for the healthy development of young children.

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