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Do you have an awesome idea for the next break-through mobile
gaming title? This updated edition will help you kick-start your
project as it guides you through the process of creating several
example game apps using APIs available in Android. You will learn
the basics needed to join the ranks of successful Android game app
developers. the book starts with game design fundamentals using
Canvas and Android SDK 10 or earlier programming basics. You then
will progress toward creating your own basic game engine and
playable game apps that work on Android 10 or earlier smartphones
and tablets. You take your game through the chapters and topics in
the book to learn different tools such as OpenGL ES. And you will
learn about publishing and marketing your games to monetize your
creation. What You Will Learn Gain knowledge on the fundamentals of
game programming in the context of Android Use Android's APIs for
graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL
ES Create a full-featured 3D game Publish your games, get crash
reports, and support your users Complete your own playable 2D
OpenGL games Who This Book Is For Those with basic knowledge of
Java who want to write games on the Android platform, and
experienced game developers who want to know about the pitfalls and
peculiarities of the platform
Beginning Android Games, Second Edition offers everything you need
to join the ranks of successful Android game developers, including
Android tablet game app development considerations. You'll start
with game design fundamentals and programming basics, and then
progress toward creating your own basic game engine and playable
game apps that work on Android and earlier version compliant
smartphones and now tablets. This will give you everything you need
to branch out and write your own Android games. The potential user
base and the wide array of available high-performance devices makes
Android an attractive target for aspiring game developers. Do you
have an awesome idea for the next break-through mobile gaming
title? Beginning Android Games will help you kick-start your
project.This book will guide you through the process of making
several example game apps using APIs available in new Android SDK
and earlier SDK releases for Android smartphones and tablets: * The
fundamentals of game development and design suitable for Android
smartphones and tablets * The Android platform basics to apply
those fundamentals in the context of making a game, including new
File Manager system and better battery life management * The design
of 2D and 3D games and their successful implementation on the
Android platform This book lets developers see and use some Android
SDK Jelly Bean; however, this book is structured so that app
developers can use earlier Android SDK releases. This book is
backward compatible like the Android SDK. What you'll learn * How
to set up/use the development tools for creating your first Android
game app * The fundamentals of game programming in the context of
the Android platform * How to use the Android's APIs for graphics
(Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those
fundamentals * How to develop two 2D games from scratch, based on
Canvas API and OpenGL ES * How to create a full-featured 3D game *
How to publish your games, get crash reports, and support your
users * How to complete your own playable 2D OpenGL games Who this
book is for This book is for people with a basic knowledge of Java
who want to write games on the Android platform. It also offers
information for experienced game developers about the pitfalls and
peculiarities of the platform.
Beginning Android 4 Games Development offers everything you need to
join the ranks of successful Android game developers. You'll start
with game design fundamentals and programming basics, and then
progress toward creating your own basic game engine and playable
game that works on Android 4.0 and earlier devices. This will give
you everything you need to branch out and write your own Android
games. The potential user base and the wide array of available
high-performance devices makes Android an attractive target for
aspiring game developers. Do you have an awesome idea for the next
break-through mobile gaming title? Beginning Android 4 Games
Development will help you kick-start your project. The book will
guide you through the process of making several example games for
the Android platform, and involves a wide range of topics: The
fundamentals of Android game development targeting Android 1.5-4.0+
devices The Android platform basics to apply those fundamentals in
the context of making a game The design of 2D and 3D games and
their successful implementation on the Android platform
Beginning Android Games offers everything you need to join the
ranks of successful Android game developers. You'll start with game
design fundamentals and programming basics, and then progress
towards creating your own basic game engine and playable games.
This will give you everything you need to branch out and write your
own Android games. The potential user base and the wide array of
available high-performance devices makes Android an attractive
target for aspiring game developers. Do you have an awesome idea
for the next break-through mobile gaming title? Beginning Android
Games will help you kick-start your project. The book will guide
you through the process of making several example games for the
Android platform, and involves a wide range of topics: * The
fundamentals of game development * The Android platform basics to
apply those fundamentals in the context of making a game * The
design of 2D and 3D games and their successful implementation on
the Android platform What you'll learn * How to set up and use the
development tools for developing your first Android application *
The fundamentals of game programming in the context of the Android
platform * How to use the Android's APIs for graphics (Canvas,
OpenGL ES 1.0/1.1), audio, and user input to reflect those
fundamentals * How to develop two 2D games from scratch, based on
the Canvas API and OpenGL ES. * How to create a full-featured 3D
game * How to publish your games, get crash reports, and support
your users * How to complete your own playable 2D OpenGL games Who
this book is for This book is for people with a basic knowledge of
Java who want to write games on the Android platform. It also
offers information for experienced game developers about the
pitfalls and peculiarities of the platform.
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