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Learn to configure a Raspberry Pi into multiple different devices
capable of playing retro games. Beyond theory, this book focuses
heavily on projects-such as making a console to attach to a TV or
computer display and making a tabletop arcade machine. It also
teaches you how to install and use the Kodi media center on your
retro game player. tart with the big-picture of the Raspberry Pi
retro-gaming landscape and the wide range of exciting project
opportunities that exist. You'll then discover the various
retro-gaming emulation platforms, such as RetroPie and Recalbox,
and how to work with ROM files. This book even goes a step further
and teaches you how to create game ROMs from your old cartridges!
You'll also study the types of game playing equipment people have
made using Raspberry Pis and how to set up a Raspberry Pi with
those devices. Retro-gaming enthusiasts are using the Pi to make a
dizzying variety of game playing hardware. There are players that
fit in an Altoids mint tin, players that look like classic systems,
and players that let you choose from over 20,000 game titles. And
there are emulators for every platform imaginable, and many models
available online to download and make on a 3D printer or laser
cutter. Raspberry Pi Retro Gaming includes everything you need to
know about playing retro games on a Raspberry Pi and making cool
machines that play thousands of retrogames. What You'll Learn Use
Tinkercad to design your own cases Get your case 3D printed if you
don't have a 3D printer Design parts for laser cutting or jigsaw
cutting Solder and use electronics components, batteries, and power
supplies Select and set up different kinds of displays Who This
Book Is For Anyone interested in playing retrocomputer games and
making their own retro-game players.
'It's not merely good, it's foundation-shaking.' - Seth Godin,
Seth's Blog From his unique vantage point as editor in chief of
Make magazine, Mark Frauenfelder takes readers on an inspiring and
surprising tour of the vibrant world of do-it-yourself. He spent a
year trying a variety of offbeat projects such as keeping chickens
and bees, tricking out his espresso machine, whittling wooden
spoons, making guitars out of cigar boxes, and doing citizen
science with his daughters in the garage. His whole family found
that DIY helped them take control of their lives, offering deeply
satisfying ways to spend time together. Frauenfelder also reveals
how DIY is changing our culture for the better. He profiles
fascinating 'alpha makers' leading various DIY movements and grills
them for their best tips and insights. 'Rich, thought-provoking,
and utterly readable.' - Maya Donenfeld, maya*made 'Less a how-to
book and more a rumination on the value of screwing up as a path to
mastery, Made by Hand is impossible to set down once you start
reading it.' - James Gurney, creator of Dinotopia 'It's as
inspiring as it is entertaining. You'll never look at your lawn the
same again!' - Chris Anderson, editor in chief of Wired 'Made by
Hand is a wonderful, thought-provoking, and timely book that shows
us why and how we need to take back control or our lives.' - A.J.
Jacobs, author of The Guinea Pig Diaries and The Year of Living
Biblically 'Human beings find their proper home not in large-scale
corporate structures but in the struggle for individual agency. You
have to admire the doggedness with which the individuals in Made by
Hand try to render their own world intelligible.' - Matthew B.
Crawford, author of Shop Class as Soulcraft 'Made by Hand is a
wonderfully inspiring read and makes turning to a make-centric way
of life feel not only approachable, but utopian.' - Jaymi Heimbuch,
TreeHugger 'Mark Frauenfelder's book is great. He shows you how to
make your own iPhone 4 out of and iPhone 3GS and an iPad!' -
Stephen Colbert
One of the worlds foremost technology writers helps Internet users
unlock the Webs potential and open up a richer, nimbler, and more
useful trove of resources and services. He shows how to create
blogs, podcasts, and online videos; tackle even the most complex
online tasks with ease; master state-of-the-art techniques for
doing everything from selling a house to shopping for electronics;
and much more.
"Unbored "is the guide and activity book every modern kid needs.
Vibrantly designed, lavishly illustrated, brilliantly walking the
line between cool and constructive, it's crammed with activities
that are not only fun and doable but also designed to get kids
engaged with the wider world.
With contributions from a diverse crowd of experts, the book
provides kids with information to round out their world view and
inspire them to learn more. From how-tos on using the library or
writing your representative to a graphic history of video games,
the book isn't shy about teaching. Yet the bulk of the 350-page
mega-resource presents hands-on activities that further the mission
in a fun way, featuring the best of the old as well as the best of
the new: classic science experiments, crafts and upcycling, board
game hacking, code-cracking, geocaching, skateboard repair,
yarn-bombing, stop-action movie-making-plus tons of sidebars and
extras, including trivia, best-of lists, and Q&As with leading
thinkers whose culture-changing ideas are made accessible to kids
for the first time.
Just as kids begin to disappear into their screens, here is a book
that encourages them to use those tech skills to be creative, try
new things, and change the world. And it encourages parents to
participate. "Unbored" is exciting to read, easy to use, and
appealing to young and old, girl and boy. Parents will be comforted
by its anti-perfectionist spirit and humor. Kids will just think
it's awesome.
""
Contributors include Mark Frauenfelder of "MAKE" magazine; Colin
Beavan, the No Impact Man; Douglas Rushkoff, renowned media
theorist; Geoff Manaugh, author of BLDGBLOG; John Edgar Park, a CG
supervisor at DisneyToon Studios; and Jean Railla, founder of
GetCrafty.com and Etsy consultant.
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