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Valerian and the City of a Thousand Planets The Art of the Film (Hardcover): Mark Salisbury Valerian and the City of a Thousand Planets The Art of the Film (Hardcover)
Mark Salisbury 1
R1,002 R820 Discovery Miles 8 200 Save R182 (18%) Ships in 9 - 15 working days

Rooted in the classic graphic novel series, Valerian and Laureline- visionary writer/director Luc Besson advances this iconic source material into a contemporary, unique and epic science fiction saga. Valerian (Dane DeHaan) and Laureline (Cara Delevingne) are special operatives for the government of the human territories charged with maintaining order throughout the universe. Under directive from their Commander (Clive Owen), Valerian and Laureline embark on a mission to the breathtaking intergalactic city of Alpha, an ever-expanding metropolis comprised of thousands of different species from all four corners of the universe. Alpha's seventeen million inhabitants have converged over time- uniting their talents, technology and resources for the betterment of all. Unfortunately, not everyone on Alpha shares in these same objectives; in fact, unseen forces are at work, placing our race in great danger.

Being Bond (Hardcover): Mark Salisbury Being Bond (Hardcover)
Mark Salisbury
R1,329 R1,066 Discovery Miles 10 660 Save R263 (20%) Ships in 9 - 15 working days

A retrospective of Daniel Craig's five James Bond films as 007, Casino Royale, Quantum Of Solace, Skyfall, SPECTRE, No Time To Die. Daniel Craig began his tenure as James Bond in 2006 with Casino Royale, the long-awaited film adaptation of Ian Fleming's 007 origin story. The most successful Bond film of all time on release (it would subsequently be eclipsed by Skyfall), Craig was credited with reinvigorating the franchise and went on to appear in four more Bond films: Quantum Of Solace, Skyfall, SPECTRE and No Time To Die. This lavish coffee table hardback takes readers behind the scenes of Daniel Craig's five films as James Bond, revealing the stories behind the making of the films, with exclusive on-set photography, concept art, costume designs, stunt breakdowns and more, accompanied by cast and crew interviews.

No Time To Die: The Making of the Film (Hardcover): Mark Salisbury No Time To Die: The Making of the Film (Hardcover)
Mark Salisbury 1
R1,303 R1,040 Discovery Miles 10 400 Save R263 (20%) Ships in 9 - 15 working days

The official making of book for No Time To Die, the 25th official James Bond 007 film.

Bond has left active service and is enjoying a tranquil life in Jamaica. His peace is short-lived when his old friend Felix Leiter from the CIA turns up asking for help. The mission to rescue a kidnapped scientist turns out to be far more treacherous than expected, leading Bond onto the trail of a mysterious villain armed with dangerous new technology.

This lavish coffee table hardback takes readers behind the scenes of the 25th official James Bond film and reveals the locations, characters, gadgets, weapons, and cars of No Time To Die, with exclusive on-set photography, concept art, costume designs, stunt breakdowns, and more, accompanied by cast and crew interviews.

Socrates Digital (TM) for Learning and Problem Solving (Hardcover): Mark Salisbury Socrates Digital (TM) for Learning and Problem Solving (Hardcover)
Mark Salisbury
R6,645 Discovery Miles 66 450 Ships in 10 - 15 working days

There is a tremendous need for computer scientists, data scientists, and software developers to learn how to develop Socratic problem-solving applications. While the amount of data and information processing has been accelerating, our ability to learn and problem-solve with that data has fallen behind. Meanwhile, problems have become too complex to solve in the workplace without a concerted effort to follow a problem-solving process. This problem-solving process must be able to deal with big and disparate data. Furthermore, it must solve problems that do not have a "rule" to apply in solving them. Moreover, it must deal with ambiguity and help humans use informed judgment to build on previous steps and create new understanding. Computer-based Socratic problem-solving systems answer this need for a problem-solving process using big and disparate data. Furthermore, computer scientists, data scientists, and software developers need the knowledge to develop these systems. Socrates Digital (TM) for Learning and Problem Solving presents the rationale for developing a Socratic problem-solving application. It describes how a computer-based Socratic problem-solving system called Socrates DigitalTM can keep problem-solvers on track, document the outcome of a problem-solving session, and share those results with problem-solvers and larger audiences. In addition, Socrates DigitalTM assists problem-solvers to combine evidence about their quality of reasoning for individual problem-solving steps and their overall confidence in the solution. Socrates DigitalTM also captures, manages, and distributes this knowledge across organizations to improve problem-solving. This book also presents how to build a Socrates DigitalTM system by detailing the four phases of design and development: Understand, Explore, Materialize, and Realize. The details include flow charts and pseudo-code for readers to implement Socrates DigitalTM in a general-purpose programming language. The completion of the design and development process results in a Socrates DigitalTM system that leverages artificial intelligence services from providers that include Apple, Microsoft, Google, IBM, and Amazon. In addition, an appendix provides a demonstration of a no-code implementation of Socrates DigitalTM in Microsoft Power Virtual Agent.

Socrates Digital (TM) for Learning and Problem Solving (Paperback): Mark Salisbury Socrates Digital (TM) for Learning and Problem Solving (Paperback)
Mark Salisbury
R5,167 Discovery Miles 51 670 Ships in 10 - 15 working days

There is a tremendous need for computer scientists, data scientists, and software developers to learn how to develop Socratic problem-solving applications. While the amount of data and information processing has been accelerating, our ability to learn and problem-solve with that data has fallen behind. Meanwhile, problems have become too complex to solve in the workplace without a concerted effort to follow a problem-solving process. This problem-solving process must be able to deal with big and disparate data. Furthermore, it must solve problems that do not have a "rule" to apply in solving them. Moreover, it must deal with ambiguity and help humans use informed judgment to build on previous steps and create new understanding. Computer-based Socratic problem-solving systems answer this need for a problem-solving process using big and disparate data. Furthermore, computer scientists, data scientists, and software developers need the knowledge to develop these systems. Socrates Digital (TM) for Learning and Problem Solving presents the rationale for developing a Socratic problem-solving application. It describes how a computer-based Socratic problem-solving system called Socrates DigitalTM can keep problem-solvers on track, document the outcome of a problem-solving session, and share those results with problem-solvers and larger audiences. In addition, Socrates DigitalTM assists problem-solvers to combine evidence about their quality of reasoning for individual problem-solving steps and their overall confidence in the solution. Socrates DigitalTM also captures, manages, and distributes this knowledge across organizations to improve problem-solving. This book also presents how to build a Socrates DigitalTM system by detailing the four phases of design and development: Understand, Explore, Materialize, and Realize. The details include flow charts and pseudo-code for readers to implement Socrates DigitalTM in a general-purpose programming language. The completion of the design and development process results in a Socrates DigitalTM system that leverages artificial intelligence services from providers that include Apple, Microsoft, Google, IBM, and Amazon. In addition, an appendix provides a demonstration of a no-code implementation of Socrates DigitalTM in Microsoft Power Virtual Agent.

The Insider's Guide to Inside No. 9 - Behind the Scenes of the Award Winning BBC TV Series (Hardcover): Mark Salisbury The Insider's Guide to Inside No. 9 - Behind the Scenes of the Award Winning BBC TV Series (Hardcover)
Mark Salisbury; Contributions by Steve Pemberton, Reece Shearsmith
R694 Discovery Miles 6 940 Ships in 12 - 17 working days

The ultimate companion to unlock what lurks Inside No. 9 Welcome, reader, to the experience of a lifetime: a behind-the-scenes tour of the remarkable Bafta award-winning series. This show-by-show guide reveals the genesis of each episode's idea through to the scripting, casting, design, direction, and production - where you'll have access to the minds and imaginations of creators Reece Shearsmith and Steve Pemberton. Filled with the show's dark humour and behind-the-scenes photographs, production stills, mood boards and concept drawings, you'll find yourself delighted and disturbed in equal measure. Every episode from the first five series will be covered by interviews with key creatives and discussion of the inspiration and creation behind every moment. Are you ready to step through the door marked No. 9?

Burton on Burton (Paperback, Main): Tim Burton Burton on Burton (Paperback, Main)
Tim Burton; Edited by Mark Salisbury 2
R654 R545 Discovery Miles 5 450 Save R109 (17%) Ships in 10 - 15 working days

A revised edition of the only book to explore the unique brilliance of director Tim Burton's work, including a new chapter on the making of "Sleepy Hollow."Still only in his thirties, Tim Burton has established himself in the past fifteen years as one of the great visionaries of film. With the "Batman "films, "Beetlejuice, Edward Scissorhands, The Nightmare Before Christmas, Ed Wood, "and, most recently, "Sleepy Hollow, he "has continually broken new ground both visually and thematically, exploring the dark anguish--as well as the dark humor--that animates many of his characters while also creating a densely textured, sometimes bizarre look specific to each film. In "Burton on Burton," Burton talks to Mark Salisbury about his training as an animator at Disney, the importance of design in his films, and the recurring themes present in his work. In this revised edition, he also discusses the influence of 1950s sci-fi and 1970s disaster films on "Mars Attacks! "as well as how he conceived his highly stylized approach to the content and setting of "Sleepy Hollow, "his acclaimed retelling of the Washington Irving story that stars Johnny Depp, perhaps the actor most identified with Burton's work. Enhanced by stills from the films, storyboards, and illustrations of set designs for all his major films, "Burton on Burton "provides insights and information about the man and his work, throwing light on both his unique artistic vision and on the extraordinary films that have been the result.

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