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In recent years, the use of technology has become increasingly
integrated into classroom settings. By utilizing new innovations,
students can be provided with a deeper learning experience. Digital
Tools for Seamless Learning is a pivotal reference source for the
latest scholarly material on the implementation of technology in
modern classrooms and provides a thorough overview of how such
applications assist in the learning process. Highlighting
pedagogical approaches, theoretical foundations, and curriculum
development strategies, this book is ideally designed for teachers,
researchers, professionals, upper-level students, and practitioners
actively involved in the education field.
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Immersive Education - 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Martin Ebner, Kai Erenli, Rainer Malaka, Johanna Pirker, Aaron E. Walsh
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R1,762
Discovery Miles 17 620
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 4th European
Immersive Education Summit, EiED 2014, held in Vienna, Austria, in
November 2014. The 11 revised full papers presented were carefully
reviewed and selected from 30 submissions. The papers are organized
in topical sections on innovation and technological advancements in
e-learning; immersive and emerging technologies for cultural and
digital heritage.
This open access Springer Brief provides a systematic analysis of
current trends and requirements in the areas of knowledge and
competence in the context of the project "(A) Higher Education
Digital (AHEAD)-International Horizon Scanning / Trend Analysis on
Digital Higher Education." It examines the latest developments in
learning theory, didactics, and digital-education technology in
connection with an increasingly digitized higher education
landscape. In turn, this analysis forms the basis for envisioning
higher education in 2030. Here, four learning pathways are
developed to provide a glimpse of higher education in 2030:
Tamagotchi, a closed ecosystem that is built around individual
students who enter the university soon after secondary education;
Jenga, in which universities offer a solid foundation of knowledge
to build on in later phases; Lego, where the course of study is not
a monolithic unit, but consists of individually combined modules of
different sizes; and Transformer, where students have already
acquired their own professional identities and life experiences,
which they integrate into their studies. In addition, innovative
practice cases are presented to illustrate each learning path.
L3T ist die Kurzform fur das preisgekronte und frei zugangliche
Lehrbuch fur Lernen und Lehren mit Technologien" (http: //l3t.eu).
Im Sommer 2013 wurde das Buch im Rahmen des Projekts "L3T 2.0"
ganzlich uberarbeitet und erweitert. Dabei wurde ein neuartiger Weg
eingeschlagen: Innerhalb von sieben Tagen, vom 20. bis 28. August
2013 wurde das Buch in L3T-Camps und per Online-Kommunikation und
-Kollaboration im deutschsprachigen Europa uberarbeitet bzw. neu
erstellt. Die neue Ausgabe erlaubt zudem Modifizierungen der Texte,
kann also noch flexibler in der Lehre eingesetzt werden konnen. In
diesem Buch wird beschrieben, wie im Projekt L3T 2.0" vorgegangen
wurde und welche Aufgaben verteilt wurde. Ausserdem werden
ausfuhrlich die Ergebnisse einer Zwischen- und Abschlussbefragung
der 268 Mitmacher/innen vorgestellt. Die (Selbst-) Evaluation
mundet schliesslich in der Formulierung in Empfehlungen fur
Nachahmer/innen. Das Buch ist fur all diejenigen von Interesse, die
im Bereich der offenen Bildungsressourcen, Buchsprints oder offener
Buchprojekte Erfahrungen und Berichte suchen, um sich fur eigene
Projekte inspirieren zu lassen."
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