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**The First Ever Maths Book to be a No.1 Bestseller** 'Wonderful
... superb' Daily Mail What makes a bridge wobble when it's not
meant to? Billions of dollars mysteriously vanish into thin air? A
building rock when its resonant frequency matches a gym class
leaping to Snap's 1990 hit I've Got The Power? The answer is maths.
Or, to be precise, what happens when maths goes wrong in the real
world. As Matt Parker shows us, our modern lives are built on
maths: computer programmes, finance, engineering. And most of the
time this maths works quietly behind the scenes, until ... it
doesn't. Exploring and explaining a litany of glitches, near-misses
and mishaps involving the internet, big data, elections, street
signs, lotteries, the Roman empire and a hapless Olympic shooting
team, Matt Parker shows us the bizarre ways maths trips us up, and
what this reveals about its essential place in our world.
Mathematics doesn't have good 'people skills', but we would all be
better off, he argues, if we saw it as a practical ally. This book
shows how, by making maths our friend, we can learn from its
pitfalls. It also contains puzzles, challenges, geometric socks,
jokes about binary code and three deliberate mistakes. Getting it
wrong has never been more fun.
Learn about the most important mathematical ideas, theorems, and
movements in The Maths Book.
Part of the fascinating Big Ideas series, this book tackles tricky
topics and themes in a simple and easy to follow format. Learn about
Maths in this overview guide to the subject, great for novices looking
to find out more and experts wishing to refresh their knowledge alike!
The Maths Book brings a fresh and vibrant take on the topic through
eye-catching graphics and diagrams to immerse yourself in.
This captivating book will broaden your understanding of Maths, with:
- More than 85 ideas and events key to the development of mathematics
- Packed with facts, charts, timelines and graphs to help explain core
concepts
- A visual approach to big subjects with striking illustrations and
graphics throughout
- Easy to follow text makes topics accessible for people at any level
of understanding
The Maths Book is a captivating introduction to the world's most famous
theorems, mathematicians and movements, aimed at adults with an
interest in the subject and students wanting to gain more of an
overview. Charting the development of maths around the world from
Babylon to Bletchley Park, this book explains how maths help us
understand everything from patterns in nature to artificial
intelligence.
Your Maths Questions, Simply Explained
What is an imaginary number? Can two parallel lines ever meet? How can
maths help us predict the future? This engaging overview explores
answers to big questions like these and how they contribute to our
understanding of maths. If you thought it was difficult to learn about
topics like algebra and statistics, The Maths Book presents key
information in an easy to follow layout. Learn about the history of
maths, from ancient ideas such as magic squares and the abacus to
modern cryptography, fractals, and the final proof of Fermat's Last
Theorem.
The Big Ideas Series
With millions of copies sold worldwide, The Maths Book is part of the
award-winning Big Ideas series from DK. The series uses striking
graphics along with engaging writing, making big topics easy to
understand.
'Maths at its most playful and multifarious' Jordan Ellenberg Matt
Parker, author of the No.1 bestseller Humble Pi, takes us on a
riotous journey through the possibilities of numbers Mathematician
Matt Parker uses bizarre Klein Bottles, unimaginably small pizza
slices, knots no one can untie and computers built from dominoes to
reveal some of the most exotic and fascinating ideas in
mathematics. Starting with simple numbers and algebra, this book
goes on to deal with inconceivably big numbers in more dimensions
than you ever knew existed. And always with something for you to
make or do along the way. 'The book oozes with sheer joy' New
Scientist 'Matt Parker is some sort of unholy fusion of a
prankster, wizard and brilliant nerd - clever, funny and ever so
slightly naughty' Adam Rutherford, author of Creation 'Matt Parker
never got the memo about maths being boring ... he seeks to
reconnect us to the numbers around us' Simon Usborne, Independent
'Essential reading' Observer
Hacking the Kinect is the technogeek's guide to developing software
and creating projects involving the groundbreaking volumetric
sensor known as the Microsoft Kinect. Microsoft's release of the
Kinect in the fall of 2010 startled the technology world by
providing a low-cost sensor that can detect and track body movement
in three-dimensional space. The Kinect set new records for the
fastest-selling gadget of all time. It has been adopted worldwide
by hobbyists, robotics enthusiasts, artists, and even some
entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect.
You'll learn to set up a software environment, stream data from the
Kinect, and write code to interpret that data. The progression of
hands-on projects in the book leads you even deeper into an
understanding of how the device functions and how you can apply it
to create fun and educational projects. Who knows? You might even
come up with a business idea.* Provides an excellent source of fun
and educational projects for a tech-savvy parent to pursue with a
son or daughter * Leads you progressively from making your very
first connection to the Kinect through mastery of its full feature
set * Shows how to interpret the Kinect data stream in order to
drive your own software and hardware applications, including
robotics applications What you'll learn * How to create a software
environment and connect to the Kinect from your PC * How to create
three-dimensional images from the Kinect data stream * How to
recognize and work around hardware limitations * How to build
computer interfaces in the style of Minority Report * How to
interact directly with objects in the virtual world * The ins and
outs of point clouds, voxel occupancy maps, depth images, and other
fundamentals of volumetric sensor technology Who this book is for
Hacking the Kinect is aimed at makers of all types. Tech-savvy
artists can use the Kinect to drive three-dimensional, interactive
artwork. Robotics hobbyists can create robots capable of seeing and
responding to human motion and gesture.Programmers can create
applications in which users manipulate data through physical motion
and gestures. The creative possibilities are limitless, and fun
Hacking the Kinect does require some programming background.
Familiarity with programming in C++ or similar languages is
assumed. Readers should also be reasonably comfortable working with
electronics - for example, with Arduino or similar equipment. Table
of Contents * Introducing the Kinect * Hardware * Software *
Computer Vision * Gesture Recognition * Voxelization * Introducing
Point Clouds * Enhancing Our Point Clouds * Object Modeling and
Detection * Multiple Kinects
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