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Physically Based Rendering: From Theory to Implementation, Third
Edition, describes both the mathematical theory behind a modern
photorealistic rendering system and its practical implementation.
Through a method known as 'literate programming', the authors
combine human-readable documentation and source code into a single
reference that is specifically designed to aid comprehension. The
result is a stunning achievement in graphics education. Through the
ideas and software in this book, users will learn to design and
employ a fully-featured rendering system for creating stunning
imagery. This completely updated and revised edition includes new
coverage on ray-tracing hair and curves primitives, numerical
precision issues with ray tracing, LBVHs, realistic camera models,
the measurement equation, and much more. It is a must-have, full
color resource on physically-based rendering.
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