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Broken Earth (Pfrpg) (Hardcover): Matthew J Hanson Broken Earth (Pfrpg) (Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
R640 Discovery Miles 6 400 Ships in 10 - 15 working days

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.

Broken Earth (Savage Worlds) (Hardcover): Matthew J Hanson Broken Earth (Savage Worlds) (Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
R636 Discovery Miles 6 360 Ships in 10 - 15 working days

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.

Drakonheim - City of Bones (Paperback): Matthew J Hanson Drakonheim - City of Bones (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira; Edited by Craig Hargraves
R329 R305 Discovery Miles 3 050 Save R24 (7%) Ships in 18 - 22 working days
Abstract Dungeon (Paperback): Matthew J Hanson Abstract Dungeon (Paperback)
Matthew J Hanson
R432 Discovery Miles 4 320 Ships in 18 - 22 working days
Advanced Encounters - Terrain Toolbox (PFRPG) (Paperback): Matthew J Hanson Advanced Encounters - Terrain Toolbox (PFRPG) (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira, McClinton Malcolm
R260 R239 Discovery Miles 2 390 Save R21 (8%) Ships in 18 - 22 working days

Terrain Toolbox is the first book in the Advanced Encounter series, which offers advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter. Terrain Toolbox also contains forty-eight sample terrains, including blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.

Advanced Encounters - Alternate Objectives (PFRPG) (Paperback): Matthew J Hanson Advanced Encounters - Alternate Objectives (PFRPG) (Paperback)
Matthew J Hanson; Illustrated by Malcolm McClinton
R304 R280 Discovery Miles 2 800 Save R24 (8%) Ships in 18 - 22 working days

It's About More Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.

Advanced Encounters - Terrain Toolbox (D&D 4e) (Paperback): Matthew J Hanson Advanced Encounters - Terrain Toolbox (D&D 4e) (Paperback)
Matthew J Hanson; Illustrated by Joyce Maureira, Miguel Santos
R260 R240 Discovery Miles 2 400 Save R20 (8%) Ships in 18 - 22 working days

Bring Your Encounters to the Next Level Terrain Toolbox is the first book in the Advanced Encounter series, which offers advice and tools for DMs to create more memorable encounters. Terrain Toolbox is designed to increase creative use of terrain in your game, making battles more dynamic. The book begins with general advice for designing terrain effect and powers. It discusses why we use terrain, different things terrain can do, and how the terrain might change throughout an encounter. Terrain Toolbox also contains forty-eight sample terrains, including blood mage's circle, solid clouds, and lightning pillars. Each sample terrain includes advice on how to use the terrains, and most include mechanical and cosmetic variations.

Advanced Encounters - Alternate Objectives (D&D 4e) (Paperback): Matthew J Hanson Advanced Encounters - Alternate Objectives (D&D 4e) (Paperback)
Matthew J Hanson; Illustrated by Malcolm McClinton
R279 R198 Discovery Miles 1 980 Save R81 (29%) Ships in 9 - 17 working days

It's About More Than Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.

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