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Showing 1 - 6 of 6 matches in All Departments
Amid the restless evil of Sanctuary, only the Horadrim-an ancient order of heroes and scholars-wield the knowledge needed to light the way for humanity. In the Book of Lorath, join Lorath Nahr, one of the last of the dwindling Horadrim, on a journey through Sanctuary's most powerful relics and the stories behind them. It is Lorath's hope that this volume will preserve his knowledge for all time . . . and pass it down to those who will inherit the fight against the Prime Evils. Direct from the Diablo (R) development team and award-winning author Matthew J. Kirby, this immersive, must-have compendium with all-new illustrations showcases the artifacts that have often been-and might yet be-the key to tipping the fate of the world.
Perfect for fans of the Percy Jackson and Seven Wonders series, The Arctic Code is the first book in an epic, fast-paced middle grade adventure trilogy by acclaimed author Matthew J. Kirby. It is the near future, and the earth has entered a new ice age. Eleanor Perry lives in Tucson, one of the most popular destinations for refugees of the Freeze. She is the daughter of a climatologist who is trying to find new ways to preserve human life on the planet. Dr. Perry believes that a series of oil deposits she has found in the Arctic may hold the key to our survival. That's when she disappears--but not before sending Eleanor a series of cryptic messages that point to a significant and mysterious discovery. Now it's up to Eleanor to go find her. This search will launch Eleanor on a breathless race to unlock the mysteries of what has happened to our planet, solving the riddle of the cold that could be humanity's end--and uncovering a threat to the earth that may not be of this world.
Survival and self-determination collide in this haunting, pulse-pounding science fiction novel from Edgar Award–winning author Matthew J. Kirby that spans both space and time. “An intense, read-in-one-sitting kind of ride.″—Kirkus, starred review “Space exploration, teleportation, and cloning experiments end in disaster in this heart-pounding thriller.″—Publishers Weekly 2199. Deep-space exploration is a reality and teleportation is routine. But this time something seems to have gone very, very wrong. Seventeen-year-old Jessica Mathers wakes up in a lander that’s crashed onto the surface of Carver 1061c, a desolate, post-extinction planet fourteen light-years from Earth. The planet she was supposed to be viewing from a ship orbiting far above. The corridors of the empty lander are covered in bloody hand prints; the machines are silent and dark. And outside, in the alien dirt, there are fresh graves carefully marked with names she doesn’t recognize. Now Jessica must unravel the mystery of the destruction all around her—and the questionable intentions of a familiar stranger.
Discover the epic adventure of legendary viking Geirmund Hel-hide in this new novel set in the world of Assassin's Creed Valhalla. Norway, Mid-9th century. The Viking attacks and invasions are shattering England's kingdoms. Born into a royal lineage of Norwegian kings, Geirmund Hel-hide sets out for adventure to prove his worth as a Viking and a warrior. A perilous journey across the sea brings him into contact with a being out of myth and grants him a mysterious ring that promises both great power and bitter betrayal. As Geirmund rises in the ranks of King Guthrum's legendary army, he will have to use all his cunning to face the many dangers of a land ravaged by war . . . Fighting alongside his band of loyal warriors, his path will soon lead him into a conflict as old as the gods themselves.
An all-new series based on the hit Ubisoft(R) video game franchise "Assassin's Creed." Part historical fiction, part tie-in, this novel creates an all-new narrative fans of the video games will love. Nothing in Owen's life has been right since his father died in prison, accused of a crime Owen is certain he didn't commit. Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus-a device that lets users explore genetic memories buried within their own DNA. During a simulation, Owen comes uncovers the existence of a powerful relic long considered a legend-the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact-the Brotherhood of Assassins and the Templar Order. It becomes clear the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the violent streets of New York, and their experiences in the past will have far-reaching consequences in the present.
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