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Wayfinder: Leading curriculum vision into reality offers a clear
framework and method for school leaders to support long lasting
curriculum change that is successful and positive for staff and
students. Drawing on a decade of experience of leadership in
schools and the armed forces, Matthew Lane guides us through the
foundational knowledge to be a successful leader of change.
Building on this, we walk through a step-by-step model of
delivering change, with classroom examples, and based upon the best
research in the field. Covering fields as diverse as design
testing, overcoming resistance to change, and using coaching to
support staff, Wayfinder is your indispensable guide and framework
to leading curriculum change. Whether you are a new subject lead or
an experienced headteacher, this is your essential guide to leading
and delivering curriculum change.
This open access book brings together a collection of cutting-edge
insights into how action can and is already being taken against
climate change at multiple levels of our societies, amidst growing
calls for transformative and inclusive climate action. In an era of
increasing recognition regarding climate and ecological breakdown,
this book offers hope, inspiration and analyses for multi-level
climate action, spanning varied communities, places, spaces, agents
and disciplines, demonstrating how the energy and dynamism of local
scales are a powerful resource in turning the tide. Interconnected
yet conceptually distinct, the book's three sections span multiple
levels of analysis, interrogating diverse perspectives and
practices inherent to the vivid tapestry of climate action emerging
locally, nationally and internationally. Delivered in collaboration
with the UK's 'Place-Based Climate Action Network', chapters are
drawn from a wide range of authors with varying backgrounds spread
across academia, policy and practice.
A fun and lively look at the mathematical ideas concealed in video
games Did you know that every time you pick up the controller to
your PlayStation or Xbox, you are entering a game world steeped in
mathematics? Power-Up reveals the hidden mathematics in many of
today's most popular video games and explains why mathematical
learning doesn't just happen in the classroom or from books--you're
doing it without even realizing it when you play games on your cell
phone. In this lively and entertaining book, Matthew Lane discusses
how gamers are engaging with the traveling salesman problem when
they play Assassin's Creed, why it is mathematically impossible for
Mario to jump through the Mushroom Kingdom in Super Mario Bros.,
and how The Sims teaches us the mathematical costs of maintaining
relationships. He looks at mathematical pursuit problems in classic
games like Missile Command and Ms. Pac-Man, and how each time you
play Tetris, you're grappling with one of the most famous unsolved
problems in all of mathematics and computer science. Along the way,
Lane discusses why Family Feud and Pictionary make for ho-hum video
games, how realism in video games (or the lack of it) influences
learning, what video games can teach us about the mathematics of
voting, the mathematics of designing video games, and much more.
Power-Up shows how the world of video games is an unexpectedly rich
medium for learning about the beautiful mathematical ideas that
touch all aspects of our lives--including our virtual ones.
A fun and lively look at the mathematical ideas concealed in video
games Did you know that every time you pick up the controller to
your PlayStation or Xbox, you are entering a world steeped in
mathematics? Matthew Lane reveals the hidden mathematics in many of
today's most popular video games-and explains why mathematical
learning doesn't just happen in the classroom. He discusses how
gamers are engaging with the traveling salesman problem when they
play Assassin's Creed, why it is mathematically impossible for
Mario to jump through the Mushroom Kingdom in Super Mario Bros.,
how The Sims teaches us the mathematical costs of relationships,
and more. Power-Up shows how the world of video games is an
unexpectedly rich medium for learning about the mathematical ideas
that touch our lives-including our virtual ones.
There are typically two responses to the complex environmental
problems of our time: 1) doom and gloom and 2) optimism. There is a
lot of doom and gloom in the environmental literature. This
literature warns that the future portends danger for humans and
their life support systems. But when one tries to be optimistic
about the present or the future, one is criticized as being
unrealistic. The optimist is thereby considered naive. Similarly,
when groups of scientists are showing signs of success in
presentations, seminars, and the literature, they are often accused
of delusional optimism or even a 'conspiracy of optimism.' In the
face of such criticism, the optimists are challenged to be
realistic, the belief being that if one is realistic then one will
see that the present and the future really are, in fact, full of
doom and gloom. Therefore, we have an apparent choice between
realistic doom and gloom and unrealistic optimism. I call this
choice "the hopeless dilemma." This case study on wild Pacific
salmon uses quantitative and qualitative methods in a complementary
way to investigate the underlying frames of this apparent
dichotomy. Radical reframing is then explored as a means to
transcend the hopeless dilemma and find realistic hope.
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