0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
Status
Brand

Showing 1 - 25 of 32 matches in All Departments

Thirty Years in Madagascar (Paperback): Matthews Thomas Trotter Thirty Years in Madagascar (Paperback)
Matthews Thomas Trotter
R591 Discovery Miles 5 910 Ships in 12 - 17 working days

Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.

Of God and of Sacrilege [Bk 3] Resurrection of the Vampire Witch (Paperback): Matthew Thomas Of God and of Sacrilege [Bk 3] Resurrection of the Vampire Witch (Paperback)
Matthew Thomas
R407 Discovery Miles 4 070 Ships in 12 - 17 working days

We have learned of a diabolical plan from the werewolves to reopen Hell itself and unleash the Hell Hound to annihilate the vampire. But as vampire civil war looms, can our only hope lay with a Princess who lays cold in her grave. We must Resurrect the Vampire Witch.

Interceptors - The Untold Fight Against the Mexican Cartels (Hardcover): Matthew Thomas Interceptors - The Untold Fight Against the Mexican Cartels (Hardcover)
Matthew Thomas; Foreword by Katie Pavlich
R643 Discovery Miles 6 430 Ships in 12 - 17 working days
The Way of the Mystic-Wizard - A Guidebook for Creating a Nondual Shamanic Spiritual Practice (Hardcover): Matthew Thomas Baker The Way of the Mystic-Wizard - A Guidebook for Creating a Nondual Shamanic Spiritual Practice (Hardcover)
Matthew Thomas Baker
R827 Discovery Miles 8 270 Ships in 12 - 17 working days
The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Hardcover): Matthew Thomas The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Hardcover)
Matthew Thomas
R773 Discovery Miles 7 730 Ships in 12 - 17 working days
Dropshipping - Make $100,000 and More with Passive Income: The #1 Step by Step Guide to Make Money Online with Ecommerce,... Dropshipping - Make $100,000 and More with Passive Income: The #1 Step by Step Guide to Make Money Online with Ecommerce, Shopify, Affiliate Marketing, Amazon FBA, Instagram, and Facebook Advertising (Hardcover)
Matthew Thoma
R719 Discovery Miles 7 190 Ships in 12 - 17 working days
We Are Not Ourselves (Paperback): Matthew Thomas We Are Not Ourselves (Paperback)
Matthew Thomas
R567 R494 Discovery Miles 4 940 Save R73 (13%) Ships in 10 - 15 working days
Physics of Surface, Interface and Cluster Catalysis (Hardcover): Hideaki Kasai, Mary Clare Sison Escano Physics of Surface, Interface and Cluster Catalysis (Hardcover)
Hideaki Kasai, Mary Clare Sison Escano; Contributions by Predrag Lazic, Yuji Kunisada, Matthew Thomas Darby, …
R2,740 Discovery Miles 27 400 Ships in 12 - 17 working days
Flow TV - Television in the Age of Media Convergence (Paperback): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Paperback)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R1,156 Discovery Miles 11 560 Ships in 12 - 17 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television s continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Flow TV - Television in the Age of Media Convergence (Hardcover): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Hardcover)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R4,856 Discovery Miles 48 560 Ships in 12 - 17 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television's continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R3,982 Discovery Miles 39 820 Ships in 12 - 17 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

Playing War - Military Video Games After 9/11 (Paperback): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Paperback)
Matthew Thomas Payne
R698 Discovery Miles 6 980 Ships in 12 - 17 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

How to Play Video Games (Paperback): Matthew Thomas Payne, Nina B. Huntemann How to Play Video Games (Paperback)
Matthew Thomas Payne, Nina B. Huntemann
R772 R733 Discovery Miles 7 330 Save R39 (5%) Ships in 12 - 17 working days

Forty original contributions on games and gaming culture What does Pokemon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question-what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Joystick Soldiers - The Politics of Play in Military Video Games (Paperback): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Paperback)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R1,343 Discovery Miles 13 430 Ships in 12 - 17 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

We Are Not Ourselves (Paperback): Matthew Thomas We Are Not Ourselves (Paperback)
Matthew Thomas 1
R404 Discovery Miles 4 040 Ships in 12 - 17 working days

SHORTLISTED FOR THE JAMES TAIT BLACK PRIZE LONGLISTED FOR THE GUARDIAN FIRST BOOK AWARD NOMINATED FOR THE FOLIO PRIZE NAMED A NOTABLE BOOK OF THE YEAR BY THE NEW YORK TIMES A stunning, heartbreaking debut - 'We Are Not Ourselves' is both the intimate story of a family and an epic of the American Century. Eileen Leary wants more. Raised in a downtrodden area of new York by hard-drinking, Irish immigrant parents, she dreams of another life: a better job, a bigger house, more respectable friends, a happy family. When she meets Ed Leary, a brilliant young scientist, she thinks she's found the perfect partner to pursue and share her American Dream with. An indefatigable love enters Eileen's life - but so too does a pervasive darkness and a loss that will last a lifetime.

The First and Second Books of the Maccabees: Scott Hahn The First and Second Books of the Maccabees
Scott Hahn; Contributions by Curtis Mitch, Dennis K Walters, Matthew Thomas, Leeanne Thomas
R342 R293 Discovery Miles 2 930 Save R49 (14%) Ships in 10 - 15 working days
Pest Management in Cotton - A Global Perspective (Hardcover): Graham Matthews, Thomas Miller Pest Management in Cotton - A Global Perspective (Hardcover)
Graham Matthews, Thomas Miller; Contributions by Zeeshan Ahmed, Yasar Akiscan, Abid Ali, …
R2,844 Discovery Miles 28 440 Ships in 12 - 17 working days

This book presents a global overview of the background to, and the current state of, crop protection and pest management in cotton crops. Cotton is one of the most economically important crops in the world and has been grown for centuries but maintaining high yields of good quality requires sophisticated approaches to pest management. The introduction and use of pesticides over the decades significantly increased cotton yields but lead to many adverse environmental impacts. Over time, new and alternative insecticides were developed but overuse has enabled pests to develop significant resistance. The development of genetically modified cotton varieties with toxins derived from Bacillus thuringiensis enabled much improved control of lepidopteran larvae, including bollworms, but as the toxins had no effect on sucking pests, farmers had no choice but to continue using insecticides. Also, some of the new cotton varieties developed in recent times have not adapted to different climatic conditions and the quality of cotton fibre declined as a result. This book shows the need for more research to select cotton varieties with high quality fibres suitable for different cotton growing areas and to develop integrated pest management strategies to minimise the use of pesticides. It also demonstrates the need for an inter-disciplinary approach bringing together plant breeders, entomologists, plant pathologists, agronomists and agricultural engineers to achieve high yields of high quality cotton. In the future, farmers will need to adopt new technology to determine when and how pesticides are used in conjunction with cultural and biological control strategies. * Emphasises the importance of research on growing cotton in a world experiencing climate change * Demonstrates how crucial crop protection is in achieving high yields of high quality cotton * Shows how new technology will bring major changes in how cotton is grown in the future

Playing War - Military Video Games After 9/11 (Hardcover): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Hardcover)
Matthew Thomas Payne
R2,215 R1,898 Discovery Miles 18 980 Save R317 (14%) Ships in 12 - 17 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Even the Wind (Paperback): Matthew Thomas Foster, Michelle Marie Lewis, Axel Fred Liimatta Even the Wind (Paperback)
Matthew Thomas Foster, Michelle Marie Lewis, Axel Fred Liimatta
R389 Discovery Miles 3 890 Ships in 10 - 15 working days
The Way of the Mystic-Wizard (Paperback): Matthew Thomas Baker The Way of the Mystic-Wizard (Paperback)
Matthew Thomas Baker
R726 Discovery Miles 7 260 Ships in 10 - 15 working days
101 Reasons to Vote for Joe Biden (Paperback): Matthew Thomas Redmond 101 Reasons to Vote for Joe Biden (Paperback)
Matthew Thomas Redmond
R280 Discovery Miles 2 800 Ships in 10 - 15 working days
Flowers - A Coloring Book (Paperback): Matthew Thomas Goehl Flowers - A Coloring Book (Paperback)
Matthew Thomas Goehl
R308 Discovery Miles 3 080 Ships in 10 - 15 working days
Brush Your Teeth And Go To Bed (Paperback): Matthew Thomas Duplessie Brush Your Teeth And Go To Bed (Paperback)
Matthew Thomas Duplessie; Illustrated by Brenton Lee Duplessie; Contributions by Trey Robert Duplessie
R305 Discovery Miles 3 050 Ships in 10 - 15 working days
The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Paperback): Matthew Thomas The Buzz About The Church - Re-Imagining Discipleship Through the Metaphor of Beekeeping (Paperback)
Matthew Thomas
R337 Discovery Miles 3 370 Ships in 10 - 15 working days
Adela Saves the Space Station - How an 11-Year Old Rescued It from Total Destruction (Paperback): Matthew Thomas Adela Saves the Space Station - How an 11-Year Old Rescued It from Total Destruction (Paperback)
Matthew Thomas
R205 Discovery Miles 2 050 Ships in 10 - 15 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
A Shade of Vampire 58 - A Snare of…
Bella Forrest Paperback R712 Discovery Miles 7 120
Tales of a Penny
Barbara Miles Hardcover R626 Discovery Miles 6 260
The Paper Bag Princess
Robert Munsch Paperback  (1)
R150 R120 Discovery Miles 1 200
Black And White Bioscope - Making Movies…
Neil Parsons Hardcover R310 Discovery Miles 3 100
Iron In The Soul - The Leaders Of The…
F. A. Mouton Paperback  (1)
R99 Discovery Miles 990
Stellenbosch: Murder Town - Two Decades…
Julian Jansen Paperback R335 R288 Discovery Miles 2 880
The Pilgrim - a Dialogue on the Life and…
William Thomas Paperback R429 Discovery Miles 4 290
Birds Of Southern Africa - The Complete…
Burger Cillie, Niel Cillie, … Paperback  (13)
R695 R556 Discovery Miles 5 560
The Gathering
C. J. Tudor Paperback R380 R297 Discovery Miles 2 970
Mio The Beautiful - Hardcover
Kinota Braithwaite Hardcover R459 Discovery Miles 4 590

 

Partners