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Description: This tutorial-based book allows readers to create a
first-person game from start to finish using industry-standard (and
free to student) tools of Maya, Substance Painter, and Unreal
Engine. The first half of the book lays out the basics of using
Maya and Substance Painter to create game-ready assets. This
includes polygonal modeling, UV layout, and custom texture
painting. Then, the book covers rigging and animation solutions to
create assets to be placed in the game including animated
first-person assets and motion-captured NPC animations. Finally,
readers can put it all together and build interactivity that allows
the player to create a finished game using the assets built and
animated earlier in the book. * Written by industry professionals
with real-world experience in building assets and games. * Build a
complete game from start to finish. * Learn what the pros use:
construct all assets using the tools used at industries across the
world. * All software used are free to students. * When complete,
students will have a playable version of an FPS game. Jing Tian Li
is a graduate of China's Central Academy of Fine Arts and New
York's School of Visual Arts, where he earned an MFA in Computer
Art. He currently is an Assistant Professor of 3D Animation &
Game Design at the University of the Incarnate Word in San Antonio,
Texas. Kassandra Arevalo is an instructor of 3D Animation &
Game Design at the University of the Incarnate Word in San Antonio,
Texas. She previously worked as an animator at Immersed Games. Matt
Tovar is an industry veteran animator. He has worked at Naughty
Dog, Infinity Ward, and Sony Interactive on such games as The Last
of Us, Call of Duty: Modern Warfare, and most recently Marvel's
Avengers with Crystal Dynamics. He is an Assistant Professor of 3D
Animation at the University of the Incarnate Word in San Antonio,
Texas.
Description: This tutorial-based book allows readers to create a
first-person game from start to finish using industry-standard (and
free to student) tools of Maya, Substance Painter, and Unreal
Engine. The first half of the book lays out the basics of using
Maya and Substance Painter to create game-ready assets. This
includes polygonal modeling, UV layout, and custom texture
painting. Then, the book covers rigging and animation solutions to
create assets to be placed in the game including animated
first-person assets and motion-captured NPC animations. Finally,
readers can put it all together and build interactivity that allows
the player to create a finished game using the assets built and
animated earlier in the book. * Written by industry professionals
with real-world experience in building assets and games. * Build a
complete game from start to finish. * Learn what the pros use:
construct all assets using the tools used at industries across the
world. * All software used are free to students. * When complete,
students will have a playable version of an FPS game. Jing Tian Li
is a graduate of China's Central Academy of Fine Arts and New
York's School of Visual Arts, where he earned an MFA in Computer
Art. He currently is an Assistant Professor of 3D Animation &
Game Design at the University of the Incarnate Word in San Antonio,
Texas. Kassandra Arevalo is an instructor of 3D Animation &
Game Design at the University of the Incarnate Word in San Antonio,
Texas. She previously worked as an animator at Immersed Games. Matt
Tovar is an industry veteran animator. He has worked at Naughty
Dog, Infinity Ward, and Sony Interactive on such games as The Last
of Us, Call of Duty: Modern Warfare, and most recently Marvel's
Avengers with Crystal Dynamics. He is an Assistant Professor of 3D
Animation at the University of the Incarnate Word in San Antonio,
Texas.
This tutorial-based book allows readers to create a first-person
game from start to finish using industry-standard (and free to
student) tools of Unity, Substance Painter, and Maya. The first
half of the book lays out the basics of using Maya and Substance
Painter to create game-ready assets. This includes polygonal
modeling, UV layout, and custom texture painting. The book then
covers rigging and animation solutions to create assets to be
placed in the game, including animated first-person assets and
motion-captured NPC animations. Finally, readers can put it all
together and build interactivity that allows the player to create a
finished game using the assets built and animated earlier in the
book. * Written by industry professionals with real-world
experience in building assets and games * Build a complete game
from start to finish * Learn what the pros use: construct all
assets using the tools used at game studios across the world * All
software used are free to students * When complete, students will
have a playable version of an FPS game Jingtian Li is a graduate of
China's Central Academy of Fine Arts and New York's School of
Visual Arts, where he earned an MFA in Computer Art. He currently
is an Assistant Professor of 3D Animation & Game Design at the
University of the Incarnate Word in San Antonio, Texas. Adam
Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D
Animation and a BFA in Theatre Arts from Utah State University. He
currently is the Coordinator and Professor of the 3D Animation
& Game Department at the University of the Incarnate Word in
San Antonio, Texas. Kassandra Arevalo is an instructor of 3D
Animation & Game Design at the University of the Incarnate Word
in San Antonio, Texas. She previously worked as an animator at
Immersed Games. Matt Tovar is an industry veteran animator. He has
worked at Naughty Dog, Infinity Ward, and Sony Interactive on such
games as The Last of Us, Call of Duty: Modern Warfare, and most
recently Marvel's Avengers with Crystal Dynamics. He is an
Assistant Professor of 3D Animation at the University of the
Incarnate Word in San Antonio, Texas.
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