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The word sex has many implications when it is used in connection
with video games. As game studies scholars have argued, games are
player-driven experiences. Players must participate in processes of
play to move the game forward. The addition of content that
incorporates sex and/or sexuality adds complexity that other media
do not share. Rated M for Mature further develops our understanding
of the practices and activities of video games, specifically
focusing on the intersection of games with sexual content. From the
supposed scandal of "Hot Coffee" to the emergence of same-sex
romance options in RPGs, the collection explores the concepts of
sex and sexuality in the area of video games.
[The word ""control"" has many implications for video games. On a
basic level, without player control, there is no experience. Much
of the video game industry focuses on questions of control and ways
to improve play to make the gamer feel more connected to his
virtual world. The sixteen essays in this collection offer critical
examinations of the issue of control in video games, including
different ways to theorize and define control within video gaming
and how control impacts game design and game play. Close readings
of specific games--including Grand Theft Auto: IV, Call of Duty:
Black Ops, and Dragon Age: Origins--consider how each locates
elements of control in their structures. As video games
increasingly become a major force in the media landscape, this
important contribution to the field of game studies provides a
valuable framework for understanding games and their growing impact
on society.]
The word sex has many implications when it is used in connection
with video games. As game studies scholars have argued, games are
player-driven experiences. Players must participate in processes of
play to move the game forward. The addition of content that
incorporates sex and/or sexuality adds complexity that other media
do not share. Rated M for Mature further develops our understanding
of the practices and activities of video games, specifically
focusing on the intersection of games with sexual content. From the
supposed scandal of "Hot Coffee" to the emergence of same-sex
romance options in RPGs, the collection explores the concepts of
sex and sexuality in the area of video games.
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