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Rated M for Mature - Sex and Sexuality in Video Games (Hardcover): Matthew Wysocki, Evan W Lauteria Rated M for Mature - Sex and Sexuality in Video Games (Hardcover)
Matthew Wysocki, Evan W Lauteria
R4,584 Discovery Miles 45 840 Ships in 12 - 19 working days

The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.

The Bloomsbury Handbook of Sex and Sexuality in Game Studies: Matthew Wysocki, Steffi Shook The Bloomsbury Handbook of Sex and Sexuality in Game Studies
Matthew Wysocki, Steffi Shook
R4,919 Discovery Miles 49 190 Ships in 12 - 19 working days
Ctrl-Alt-Play - Essays on Control in Video Gaming (Paperback, New): Matthew Wysocki Ctrl-Alt-Play - Essays on Control in Video Gaming (Paperback, New)
Matthew Wysocki
R971 R716 Discovery Miles 7 160 Save R255 (26%) Ships in 12 - 19 working days

[The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to his virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto: IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding games and their growing impact on society.]

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