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Showing 1 - 3 of 3 matches in All Departments
Build safety-critical and memory-safe stand-alone and networked embedded systems Key Features Know how C++ works and compares to other languages used for embedded development Create advanced GUIs for embedded devices to design an attractive and functional UI Integrate proven strategies into your design for optimum hardware performance Book DescriptionC++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You'll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming. What you will learn Choose the correct type of embedded platform to use for a project Develop drivers for OS-based embedded systems Use concurrency and memory management with various microcontroller units (MCUs) Debug and test cross-platform code with Linux Implement an infotainment system using a Linux-based single board computer Extend an existing embedded system with a Qt-based GUI Communicate with the FPGA side of a hybrid FPGA/SoC system Who this book is forIf you want to start developing effective embedded programs in C++, then this book is for you. Good knowledge of C++ language constructs is required to understand the topics covered in the book. No knowledge of embedded systems is assumed.
Master multithreading and concurrent processing with C++ About This Book * Delve into the fundamentals of multithreading and concurrency and find out how to implement them * Explore atomic operations to optimize code performance * Apply concurrency to both distributed computing and GPGPU processing Who This Book Is For This book is for intermediate C++ developers who wish to extend their knowledge of multithreading and concurrent processing. You should have basic experience with multithreading and be comfortable using C++ development toolchains on the command line. What You Will Learn * Deep dive into the details of the how various operating systems currently implement multithreading * Choose the best multithreading APIs when designing a new application * Explore the use of mutexes, spin-locks, and other synchronization concepts and see how to safely pass data between threads * Understand the level of API support provided by various C++ toolchains * Resolve common issues in multithreaded code and recognize common pitfalls using tools such as Memcheck, CacheGrind, DRD, Helgrind, and more * Discover the nature of atomic operations and understand how they can be useful in optimizing code * Implement a multithreaded application in a distributed computing environment * Design a C++-based GPGPU application that employs multithreading In Detail Multithreaded applications execute multiple threads in a single processor environment, allowing developers achieve concurrency. This book will teach you the finer points of multithreading and concurrency concepts and how to apply them efficiently in C++. Divided into three modules, we start with a brief introduction to the fundamentals of multithreading and concurrency concepts. We then take an in-depth look at how these concepts work at the hardware-level as well as how both operating systems and frameworks use these low-level functions. In the next module, you will learn about the native multithreading and concurrency support available in C++ since the 2011 revision, synchronization and communication between threads, debugging concurrent C++ applications, and the best programming practices in C++. In the final module, you will learn about atomic operations before moving on to apply concurrency to distributed and GPGPU-based processing. The comprehensive coverage of essential multithreading concepts means you will be able to efficiently apply multithreading concepts while coding in C++. Style and approach This book is filled with examples that will help you become a master at writing robust concurrent and parallel applications in C++.
Move beyond basic games and explore the limits of AndEngine About This Book * Extend the basic AndEngine features without modifying any of AndEngine's code * Understand advanced technologies and gain the skills to create the ultimate games in AndEngine * Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn * Extend AndEngine to use and render 3D models * Integrate and use various physics engines with AndEngine * Advanced animations and their implementation in AndEngine * Lighting theory and its application for both 2D and 3D objects * Using skeletal animation with AndEngine * Use GLSL shaders with AndEngine for effects and anti-aliasing * Add sounds and effects to AndEngine using both basic and 3D audio libraries * Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
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