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Mastering AndEngine Game Development (Paperback)
Loot Price: R1,256
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Mastering AndEngine Game Development (Paperback)
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Move beyond basic games and explore the limits of AndEngine About
This Book * Extend the basic AndEngine features without modifying
any of AndEngine's code * Understand advanced technologies and gain
the skills to create the ultimate games in AndEngine * Theory
supported with practical examples to stimulate your imagination and
creativity Who This Book Is For This book is aimed at developers
who have gone through all the basic AndEngine tutorials and books,
and are looking for something more. It's also very suitable for
developers with knowledge of other game engines who are looking to
develop with AndEngine. Knowledge of Java, C++ and Android
development are a prerequisite for getting the most out of this
book. What You Will Learn * Extend AndEngine to use and render 3D
models * Integrate and use various physics engines with AndEngine *
Advanced animations and their implementation in AndEngine *
Lighting theory and its application for both 2D and 3D objects *
Using skeletal animation with AndEngine * Use GLSL shaders with
AndEngine for effects and anti-aliasing * Add sounds and effects to
AndEngine using both basic and 3D audio libraries * Efficient
network implementations with AndEngine for multi-players In Detail
AndEngine is a popular and easy-to-use game framework, best suited
for Android game development. After learning the basics of creating
an Android game using AndEngine it's time you move beyond the
basics to explore further. For this you need to understand the
theory behind many of the technologies AndEngine uses. This book
aims to provide all the skills and tools you need to learn more
about Android game development using AndEngine. With this book you
will get a quick overview of the basics of AndEngine and Android
application development. From there, you will learn how to use 3D
models in a 2D scene, render a visual representation of a scene's
objects, and create interaction between these objects. You will
explore frame-based animations and learn to use skeletal
animations. As the book progresses, you will be guided through
exploring all the relevant aspects of rendering graphics with
OpenGL ES, generating audio using OpenSL ES and OpenAL, making the
best use of Android's network API, implementing anti-aliasing
algorithms, shaders, dynamic lighting and much more. With all this,
you will be ready to enhance the look and feel of your game with
its user interface, sound effects and background music. After an
in-depth study of 2D and 3D worlds and multi-player
implementations, you will be a master in AndEngine and Android game
development. Style and approach This book takes an in-depth tour of
the many aspects of Android game development with the use of
AndEngine. Each topic is covered extensively to act both as a
practical guide as well as a reference.
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