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This book promotes student-centered approaches to the learning
process, allowing students to develop skills and competences that
traditional, passive learning methods cannot foster. In turn,
supporting active learning with digital technology tools creates
new possibilities in terms of pedagogical design and
implementation. This book addresses the latest research and
practice in the use of technology to promote active learning. As
such, on the one hand, it focuses on active pedagogical
methodologies like problem-based learning, design thinking and
agile approaches; on the other, it presents best practice cases on
the use of digital environments to support these methodologies.
Readers will come to understand and learn to apply active learning
methodologies, either by replicating the best practices presented
here, or by creating their own methods.
This book promotes student-centered approaches to the learning
process, allowing students to develop skills and competences that
traditional, passive learning methods cannot foster. In turn,
supporting active learning with digital technology tools creates
new possibilities in terms of pedagogical design and
implementation. This book addresses the latest research and
practice in the use of technology to promote active learning. As
such, on the one hand, it focuses on active pedagogical
methodologies like problem-based learning, design thinking and
agile approaches; on the other, it presents best practice cases on
the use of digital environments to support these methodologies.
Readers will come to understand and learn to apply active learning
methodologies, either by replicating the best practices presented
here, or by creating their own methods.
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