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Learning C# 7 By Developing Games with Unity 2017 - Third Edition (Paperback, 3rd Revised edition): Micael DaGraca, Greg Lukosek Learning C# 7 By Developing Games with Unity 2017 - Third Edition (Paperback, 3rd Revised edition)
Micael DaGraca, Greg Lukosek
R1,348 Discovery Miles 13 480 Ships in 18 - 22 working days

Develop your first interactive 2D and 3D platform game by learning the fundamentals of C# About This Book * Learn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017 * Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C# 7 * Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017 Who This Book Is For This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required. What You Will Learn * Create your first 2D and 3D games in Unity * Understand the fundamentals of variables, methods, and code syntax in C# * Use loops and collections efficiently in Unity to reduce the amount of code * Develop a game using object-oriented programming principles * Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors * Avoid performance mistakes by implementing different optimization techniques * Export 3D models and animations and import them inside a Unity project In Detail Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017! Style and approach The book takes a practical, step-by-step approach where you learn C# coding while developing fun and interactive games.

Practical Game AI Programming (Paperback): Micael DaGraca Practical Game AI Programming (Paperback)
Micael DaGraca
R1,371 Discovery Miles 13 710 Ships in 18 - 22 working days

Jump into the world of Game AI development About This Book * Move beyond using libraries to create smart game AI, and create your own AI projects from scratch * Implement the latest algorithms for AI development and in-game interaction * Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn * Get to know the basics of how to create different AI for different type of games * Know what to do when something interferes with the AI choices and how the AI should behave if that happens * Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events * Use animations correctly, blending one animation into another and rather than stopping one animation and starting another * Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours * Create Theta algorithms to the AI to find short and realistic looking paths * Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

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