|
|
Showing 1 - 2 of
2 matches in All Departments
Jump into the world of Game AI development About This Book * Move
beyond using libraries to create smart game AI, and create your own
AI projects from scratch * Implement the latest algorithms for AI
development and in-game interaction * Customize your existing game
AI and make it better and more efficient to improve your overall
game performance Who This Book Is For This book is for game
developers with a basic knowledge of game development techniques
and some basic programming techniques in C# or C++. What You Will
Learn * Get to know the basics of how to create different AI for
different type of games * Know what to do when something interferes
with the AI choices and how the AI should behave if that happens *
Plan the interaction between the AI character and the environment
using Smart Zones or Triggering Events * Use animations correctly,
blending one animation into another and rather than stopping one
animation and starting another * Calculate the best options for the
AI to move using Pruning Strategies, Wall Distances, Map Preprocess
Implementation, and Forced Neighbours * Create Theta algorithms to
the AI to find short and realistic looking paths * Add many
characters into the same scene and make them behave like a
realistic crowd In Detail The book starts with the basics examples
of AI for different game genres and directly jumps into defining
the probabilities and possibilities of the AI character to
determine character movement. Next, you'll learn how AI characters
should behave within the environment created. Moving on, you'll
explore how to work with animations. You'll also plan and create
pruning strategies, and create Theta algorithms to find short and
realistic looking game paths. Next, you'll learn how the AI should
behave when there is a lot of characters in the same scene. You'll
explore which methods and algorithms, such as possibility maps,
Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall
Distances, and Map Preprocess Implementation should be used on
different occasions. You'll discover how to overcome some
limitations, and how to deliver a better experience to the player.
By the end of the book, you think differently about AI. Style and
approach The book has a step-by-step tutorial style approach. The
algorithms are explained by implementing them in #.
Develop your first interactive 2D and 3D platform game by learning
the fundamentals of C# About This Book * Learn the fundamentals of
C# 7 scripting to develop GameObjects and master the basics of the
new UI system in Unity 2017 * Build and develop your 2D game right
from scratch and extend it to 3D while implementing the principles
of object-oriented programming and coding in C# 7 * Get to grips
with the fundamentals of optimizing your game using the latest
features of Unity 2017 Who This Book Is For This book is for game
developers and enthusiasts who want to get started with game
development with Unity 2017. No prior experience of C# is required.
What You Will Learn * Create your first 2D and 3D games in Unity *
Understand the fundamentals of variables, methods, and code syntax
in C# * Use loops and collections efficiently in Unity to reduce
the amount of code * Develop a game using object-oriented
programming principles * Implement simple enemy characters into the
game to learn point-to-point movement and Tree behaviors * Avoid
performance mistakes by implementing different optimization
techniques * Export 3D models and animations and import them inside
a Unity project In Detail Do you want to learn C# programming by
creating fun and interactive games using the latest Unity 2017
platform? If so, look no further; this is the right book for you.
Get started with programming C# so you can create 2D and 3D games
in Unity. We will walk you through the basics to get you started
with C# 7 and its latest features. Then, explore the use of C# 7
and its latest functional programming capabilities to create
amazing games with Unity 2017. You will create your first C# script
for Unity, add objects into it, and learn how to create game
elements with it. Work with the latest functional programming
features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D
tool set and create an interactive 2D game with it. You will make
enemies appear to challenge your player, and discover some
optimization techniques for great game performance. At the end, you
will learn how to transform a 2D game into 3D, and you will be able
to skill up to become a pro C# programmer with Unity 2017! Style
and approach The book takes a practical, step-by-step approach
where you learn C# coding while developing fun and interactive
games.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R367
R340
Discovery Miles 3 400
|