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Books > Computing & IT > Computer programming
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Practical Game AI Programming (Paperback)
Loot Price: R1,311
Discovery Miles 13 110
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Practical Game AI Programming (Paperback)
Expected to ship within 18 - 22 working days
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Jump into the world of Game AI development About This Book * Move
beyond using libraries to create smart game AI, and create your own
AI projects from scratch * Implement the latest algorithms for AI
development and in-game interaction * Customize your existing game
AI and make it better and more efficient to improve your overall
game performance Who This Book Is For This book is for game
developers with a basic knowledge of game development techniques
and some basic programming techniques in C# or C++. What You Will
Learn * Get to know the basics of how to create different AI for
different type of games * Know what to do when something interferes
with the AI choices and how the AI should behave if that happens *
Plan the interaction between the AI character and the environment
using Smart Zones or Triggering Events * Use animations correctly,
blending one animation into another and rather than stopping one
animation and starting another * Calculate the best options for the
AI to move using Pruning Strategies, Wall Distances, Map Preprocess
Implementation, and Forced Neighbours * Create Theta algorithms to
the AI to find short and realistic looking paths * Add many
characters into the same scene and make them behave like a
realistic crowd In Detail The book starts with the basics examples
of AI for different game genres and directly jumps into defining
the probabilities and possibilities of the AI character to
determine character movement. Next, you'll learn how AI characters
should behave within the environment created. Moving on, you'll
explore how to work with animations. You'll also plan and create
pruning strategies, and create Theta algorithms to find short and
realistic looking game paths. Next, you'll learn how the AI should
behave when there is a lot of characters in the same scene. You'll
explore which methods and algorithms, such as possibility maps,
Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall
Distances, and Map Preprocess Implementation should be used on
different occasions. You'll discover how to overcome some
limitations, and how to deliver a better experience to the player.
By the end of the book, you think differently about AI. Style and
approach The book has a step-by-step tutorial style approach. The
algorithms are explained by implementing them in #.
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