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Research in the field of multimedia metadata is especially challenging: Lots of scientific publications and reports on research projects are published every year and the range of possible applications is diverse and huge. This book gives an overview on fundamental issues within the field of multimedia metadata focusing on contextualized, ubiquitous, accessible and interoperable services on a higher semantic level. The book in hand provides a selection of basic articles being a base for multimedia metadata research. Furthermore it presents a view on the current state of the art in multimedia metadata research. It provides information from versatile applications domains (Broadcasting, Interactive TV, E-Learning and Social Software) such as: Multimedia on the Web 2.0 - Databases for Multimedia (Meta-)Data - Multimedia Information Retrieval and Evaluation - Multimedia Metadata Standards - Ontologies for Multimedia. The multimedia metadata community (www.multimedia-metadata.info), wherefrom this book originated, brings together experts from research and industry in the area of multimedia metadata research and application development. The community bridges the gap between an academic research and an industrial scale development of innovative products. By summarizing the work of the community this book contributes to the aforementioned fields by addressing these topics for a broad range of readers.
This volume constitutes the refereed proceedings of the three workshops held at the 29th International Conference on Database and Expert Systems Applications, DEXA 2018, held in Regensburg, Germany, in September 2018: the Third International Workshop on Big Data Management in Cloud Systems, BDMICS 2018, the 9th International Workshop on Biological Knowledge Discovery from Data, BIOKDD, and the 15th International Workshop on Technologies for Information Retrieval, TIR. The 25 revised full papers were carefully reviewed and selected from 33 submissions. The papers discuss a range of topics including: parallel data management systems, consistency and privacy cloud computing and graph queries, web and domain corpora, NLP applications, social media and personalization
Research in the field of multimedia metadata is especially challenging: Lots of scientific publications and reports on research projects are published every year and the range of possible applications is diverse and huge. This book gives an overview on fundamental issues within the field of multimedia metadata focusing on contextualized, ubiquitous, accessible and interoperable services on a higher semantic level. The book in hand provides a selection of basic articles being a base for multimedia metadata research. Furthermore it presents a view on the current state of the art in multimedia metadata research. It provides information from versatile applications domains (Broadcasting, Interactive TV, E-Learning and Social Software) such as: Multimedia on the Web 2.0 - Databases for Multimedia (Meta-)Data - Multimedia Information Retrieval and Evaluation - Multimedia Metadata Standards - Ontologies for Multimedia. The multimedia metadata community (www.multimedia-metadata.info), wherefrom this book originated, brings together experts from research and industry in the area of multimedia metadata research and application development. The community bridges the gap between an academic research and an industrial scale development of innovative products. By summarizing the work of the community this book contributes to the aforementioned fields by addressing these topics for a broad range of readers.
This book constitutes the revised selected papers of the 5th International Conference on Semantics and Digital Media Technologies, SAMT 2010, held in Saarbr cken, Germany, in December 2010. As a result of a highly selective review procedure, 12 full papers and 4 short papers were accepted for publication. The contributions present novel approaches for managing, distributing and accessing large amounts of multimedia material. The topics covered include semantic search, analysis and retrieval of images, audio, video, 3D/4D material as well as of computer generated multimedia content. Also addressed are issues relating to semantic metadata management, semantic user interfaces, and semantics in visualization and computer graphics.
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