|
Showing 1 - 5 of
5 matches in All Departments
Integrated information systems are increasingly used in schools,
and the advent of the technology-rich classroom requires a new
degree of ongoing classroom assessment. Able to track web searches,
resources used, task completion time, and a variety of other
classroom behaviors, technology-rich classrooms offer a wealth of
potential information about teaching and learning. This information
can be used to track student progress in languages, STEM, and in
21st Century skills, for instance. However, despite these changes,
there has been little change in the kind of data made available to
teachers, administrators, students, and parents. Measuring and
Visualizing Learning in the Information-Rich Classroom collects
research on the implementation of classroom assessment techniques
in technology-enhanced learning environments. Building on research
conducted by a multinational and multidisciplinary team of learning
technology experts, and specialists from around the globe, this
book addresses these discrepancies. With contributions from major
researchers in education technology, testing and assessment, and
education psychology, this book contributes to a holistic approach
for building the information infrastructure of the 21st Century
school.
Integrated information systems are increasingly used in schools,
and the advent of the technology-rich classroom requires a new
degree of ongoing classroom assessment. Able to track web searches,
resources used, task completion time, and a variety of other
classroom behaviors, technology-rich classrooms offer a wealth of
potential information about teaching and learning. This information
can be used to track student progress in languages, STEM, and in
21st Century skills, for instance. However, despite these changes,
there has been little change in the kind of data made available to
teachers, administrators, students, and parents. Measuring and
Visualizing Learning in the Information-Rich Classroom collects
research on the implementation of classroom assessment techniques
in technology-enhanced learning environments. Building on research
conducted by a multinational and multidisciplinary team of learning
technology experts, and specialists from around the globe, this
book addresses these discrepancies. With contributions from major
researchers in education technology, testing and assessment, and
education psychology, this book contributes to a holistic approach
for building the information infrastructure of the 21st Century
school.
|
Games and Learning Alliance - 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings (Paperback, 1st ed. 2022)
Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, …
|
R2,007
Discovery Miles 20 070
|
Ships in 10 - 15 working days
|
This book constitutes the refereed proceedings of the 11th
International Conference on Games and Learning Alliance, GALA 2022,
held in Tampere, Finland, in November/December 2022. The 27 full
papers and 9 short papers were carefully reviewed and selected from
61 submissions. The papers cover a broad spectrum of topics:
Serious Games and Game Design; Serious Games for Instruction;
Serious Game for Digital Literacy and Numeracy; Novel Approaches
and Application Domains; Taxonomies and Evaluation Frameworks.
This book offers an introduction and hands-on examples that
demonstrate how Learning Analytics (LA) can be used to enhance
digital learning, teaching and training at various levels. While
the majority of existing literature on the subject focuses on its
application at large corporations, this book develops and showcases
approaches that bring LA closer to smaller organizations, and to
educational institutions that lack sufficient resources to
implement a full-fledged LA infrastructure. In closing, the book
introduces a set of software tools for data analytics and
visualization, and explains how they can be employed in several LA
scenarios.
|
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
|
R3,211
Discovery Miles 32 110
|
Ships in 10 - 15 working days
|
The aim of this book is to collect and to cluster research areas in
the field of serious games and entertainment computing. It provides
an introduction and gives guidance for the next generation of
researchers in this field. The 18 papers presented in this volume,
together with an introduction, are the outcome of a GI-Dagstuhl
seminar which was held at Schloss Dagstuhl in July 2015.
|
You may like...
Dream Journal
Nabiilah Bundhoo
Hardcover
R875
Discovery Miles 8 750
Translating Myth
Ben Pestell, Pietra Palazzolo, …
Hardcover
R2,887
Discovery Miles 28 870
|