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Bringing Forth the New provides a headlong introduction into the world of Chinese contemporary visual art, opening from the art world onto the political, technological and economic vectors of recent Chinese history. Each chapter reads an important facet of recent Chinese history through the work of a significant artist. From examining trade war and intellectual property through the work of political pop painters such as Yu Youhan, to the development of gendered constructs in China through the work of Cui Xuiwen.
Bringing Forth the New provides a headlong introduction into the world of Chinese contemporary visual art, opening from the art world onto the political, technological and economic vectors of recent Chinese history. Each chapter reads an important facet of recent Chinese history through the work of a significant artist. From examining trade war and intellectual property through the work of political pop painters such as Yu Youhan, to the development of gendered constructs in China through the work of Cui Xuiwen.
A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)-acquired by the Museum of Modern Art in New York-uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history. Exhibition The Davis Museum at Wellesley College February-June 2016
Of the conceptual artists who began their careers in the 1960s and 1970s-Bruce Nauman, Chris Burden, Vito Acconci, and Mel Bochner among them-Barry Le Va may be the most elusive. As this first study of his work reveals, his rigorously planned art was instigated to mask its creator's intentions and methods, presenting itself as an "aftermath" of modernism's claim to permanency and civil society's preferred mode of monumentalism. For Michael Maizels, Le Va's work constitutes a particularly productive subject of inquiry because it clearly articulates the interconnection between the avant-garde's distrust of autonomous art objects, two decades of social unrest, the emergence of information theory, and lingering notions of scientific objectivity. Barry Le Va: The Aesthetic Aftermath explores how Le Va used such materials as shattered glass, spent bullets, sound recordings, scattered flour, and meat cleavers embedded in a floor to challenge the interlocking assumptions behind blind faith in lasting beauty, just government, and perfectible knowledge. Taking inspiration from popular crime novels as well as contemporary art theory, Le Va charged his viewers to attempt, like detectives at a crime scene, to decipher an order underlying the apparent chaos. Le Va's installations were designed to erode not simply the presumed autonomy of the art object but also the economic and political authority of the art establishment. In his concluding chapter, Maizels looks at the more fixed work of the past two decades in which Le Va turned to architectural themes and cast concrete to probe the limits of dynamism and the idea of permanence.
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