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Playing with Religion in Digital Games (Paperback): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Paperback)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R747 Discovery Miles 7 470 Ships in 12 - 17 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Touching the Face of the Cosmos - On the Intersection of Space Travel and Religion (Paperback): Paul Levinson, Michael... Touching the Face of the Cosmos - On the Intersection of Space Travel and Religion (Paperback)
Paul Levinson, Michael Waltemathe
R562 Discovery Miles 5 620 Ships in 12 - 17 working days

Military advantage, scientific knowledge, and commerce have thus far been the main motives to human exploration of outer space. Touching the Face of the Cosmos explores what may be the best motive of all, largely untapped: the desire of every human being, essentially spiritual, to understand more about our place in the universe, how our lives on Earth are inextricably part of that bigger picture. Drawing on leading scientists,religious thinkers, and science fiction writers-including a new interview with John Glenn and an essay by Director of the Vatican Observatory Guy Consolmagno, S.J.-Paul Levinson and Michael Waltemathe have assembled a volume that puts space travel and religion on the map for anyone interested in outer space, theology, and philosophy.

Touching the Face of the Cosmos - On the Intersection of Space Travel and Religion (Hardcover): Paul Levinson, Michael... Touching the Face of the Cosmos - On the Intersection of Space Travel and Religion (Hardcover)
Paul Levinson, Michael Waltemathe
R2,055 Discovery Miles 20 550 Ships in 10 - 15 working days

Military advantage, scientific knowledge, and commerce have thus far been the main motives to human exploration of outer space. Touching the Face of the Cosmos explores what may be the best motive of all, largely untapped: the desire of every human being, essentially spiritual, to understand more about our place in the universe, how our lives on Earth are inextricably part of that bigger picture. Drawing on leading scientists,religious thinkers, and science fiction writers-including a new interview with John Glenn and an essay by Director of the Vatican Observatory Guy Consolmagno, S.J.-Paul Levinson and Michael Waltemathe have assembled a volume that puts space travel and religion on the map for anyone interested in outer space, theology, and philosophy.

Playing with Religion in Digital Games (Hardcover): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Hardcover)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R2,587 Discovery Miles 25 870 Ships in 10 - 15 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

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