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Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
Military advantage, scientific knowledge, and commerce have thus
far been the main motives to human exploration of outer space.
Touching the Face of the Cosmos explores what may be the best
motive of all, largely untapped: the desire of every human being,
essentially spiritual, to understand more about our place in the
universe, how our lives on Earth are inextricably part of that
bigger picture. Drawing on leading scientists,religious thinkers,
and science fiction writers-including a new interview with John
Glenn and an essay by Director of the Vatican Observatory Guy
Consolmagno, S.J.-Paul Levinson and Michael Waltemathe have
assembled a volume that puts space travel and religion on the map
for anyone interested in outer space, theology, and philosophy.
Military advantage, scientific knowledge, and commerce have thus
far been the main motives to human exploration of outer space.
Touching the Face of the Cosmos explores what may be the best
motive of all, largely untapped: the desire of every human being,
essentially spiritual, to understand more about our place in the
universe, how our lives on Earth are inextricably part of that
bigger picture. Drawing on leading scientists,religious thinkers,
and science fiction writers-including a new interview with John
Glenn and an essay by Director of the Vatican Observatory Guy
Consolmagno, S.J.-Paul Levinson and Michael Waltemathe have
assembled a volume that puts space travel and religion on the map
for anyone interested in outer space, theology, and philosophy.
Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
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