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While the growth of computational thinking has brought new
awareness to the importance of computing education, it has also
created new challenges. Many educational initiatives focus solely
on the programming aspects, such as variables, loops, conditionals,
parallelism, operators, and data handling, divorcing computing from
real-world contexts and applications. This decontextualization
threatens to make learners believe that they do not need to learn
computing, as they cannot envision a future in which they will need
to use it, just as many see math and physics education as
unnecessary. The Handbook of Research on Tools for Teaching
Computational Thinking in P-12 Education is a cutting-edge research
publication that examines the implementation of computational
thinking into school curriculum in order to develop creative
problem-solving skills and to build a computational identity which
will allow for future STEM growth. Moreover, the book advocates for
a new approach to computing education that argues that while
learning about computing, young people should also have
opportunities to create with computing, which will have a direct
impact on their lives and their communities. Featuring a wide range
of topics such as assessment, digital teaching, and educational
robotics, this book is ideal for academicians, instructional
designers, teachers, education professionals, administrators,
researchers, and students.
Over the last few years, increasing attention has been focused on
the development of children's acquisition of 21st-century skills
and digital competences. Consequently, many education scholars have
argued that teaching technology to young children is vital in
keeping up with 21st-century employment patterns. Technologies,
such as those that involve robotics or coding apps, come at a time
when the demand for computing jobs around the globe is at an
all-time high while its supply is at an all-time low. There is no
doubt that coding with robotics is a wonderful tool for learners of
all ages as it provides a catalyst to introduce them to
computational thinking, algorithmic thinking, and project
management. Additionally, recent studies argue that the use of a
developmentally appropriate robotics curriculum can help to change
negative stereotypes and ideas children may initially have about
technology and engineering. The Handbook of Research on Using
Educational Robotics to Facilitate Student Learning is an edited
book that advocates for a new approach to computational thinking
and computing education with the use of educational robotics and
coding apps. The book argues that while learning about computing,
young people should also have opportunities to create with
computing, which have a direct impact on their lives and their
communities. It develops two key dimensions for understanding and
developing educational experiences that support students in
engaging in computational action: (1) computational identity, which
shows the importance of young people's development of scientific
identity for future STEM growth; and (2) digital empowerment to
instill the belief that they can put their computational identity
into action in authentic and meaningful ways. Covering subthemes
including student competency and assessment, programming education,
and teacher and mentor development, this book is ideal for
teachers, instructional designers, educational technology
developers, school administrators, academicians, researchers, and
students.
Mobile technologies combined with an interdisciplinary approach to
knowledge and organization of learning experiences that are
meaningful to children could create a creative and interactive
learning environment different from that of traditional teaching.
Making good use of mobile learning with appropriate devices will
increase the learning motivations of the students and help them
bring about positive performance. Mobile Learning Applications in
Early Childhood Education is a collection of innovative research on
the methods and applications of mobile learning techniques and
strategies within diversified teaching settings. While highlighting
topics including computational thinking, ubiquitous learning, and
social development, this book is ideally designed for researchers,
teachers, parents, curriculum developers, instructional designers,
academicians, students, and practitioners seeking current research
on the application of mobile technology within child education.
This book brings together a collection of work from around the
world in order to consider effective STEM, robotics, mobile apps
education from a range of perspectives. It presents valuable
perspectives-both practical and theoretical-that enrich the current
STEM, robotics, mobile apps education agenda. As such, the book
makes a substantial contribution to the literature and outlines the
key challenges in research, policy, and practice for STEM
education, from early childhood through to the first school age
education. The audience for the book includes college students,
teachers of young children, college and university faculty, and
professionals from fields other than education who are unified by
their commitment to the care and education of young children.
Mobile technologies combined with an interdisciplinary approach to
knowledge and organization of learning experiences that are
meaningful to children could create a creative and interactive
learning environment different from that of traditional teaching.
Making good use of mobile learning with appropriate devices will
increase the learning motivations of the students and help them
bring about positive performance. Mobile Learning Applications in
Early Childhood Education is a collection of innovative research on
the methods and applications of mobile learning techniques and
strategies within diversified teaching settings. While highlighting
topics including computational thinking, ubiquitous learning, and
social development, this book is ideally designed for researchers,
teachers, parents, curriculum developers, instructional designers,
academicians, students, and practitioners seeking current research
on the application of mobile technology within child education.
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