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Ogwen (Hardcover): Mike Bailey Ogwen (Hardcover)
Mike Bailey
R866 Discovery Miles 8 660 Ships in 10 - 15 working days
Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,787 Discovery Miles 27 870 Ships in 10 - 15 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Goodbye Elgin High - Growing up Elgin in the 1960s (Paperback): Mike Bailey Goodbye Elgin High - Growing up Elgin in the 1960s (Paperback)
Mike Bailey
R499 Discovery Miles 4 990 Ships in 18 - 22 working days
3 Finger Pickin' Banjo Songbook (Book): Ansel L (Mike) Bailey 3 Finger Pickin' Banjo Songbook (Book)
Ansel L (Mike) Bailey
R467 Discovery Miles 4 670 Ships in 18 - 22 working days
The Littlest Lamppost (Paperback): Mike Bailey The Littlest Lamppost (Paperback)
Mike Bailey; Bob Yanega
R241 Discovery Miles 2 410 Ships in 18 - 22 working days

The Littlest Lamppost is sad because he doesn't know why he was made different from all of the other lampposts. Is wise old Earl right? Does he have a special purpose? Where are all of the other lampposts going, and what will happen to him? Read this heartwarming tale and find out the story behind a REAL lamppost and how he got to where he is today Kids and grownups alike will appreciate the fun story coupled with the encouraging message that we all have a unique purpose - we just need to find out what it is.

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