0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition) Loot Price: R2,787
Discovery Miles 27 870
Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)

Mike Bailey, Steve Cunningham

 (sign in to rate)
Loot Price R2,787 Discovery Miles 27 870 | Repayment Terms: R261 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: November 2011
First published: 2012
Authors: Mike Bailey • Steve Cunningham
Dimensions: 243 x 200 x 28mm (L x W x T)
Format: Hardcover
Pages: 520
Edition: 2nd edition
ISBN-13: 978-1-56881-434-6
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
Books > Computing & IT > Applications of computing > Image processing > General
Promotions
LSN: 1-56881-434-8
Barcode: 9781568814346

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R2,460 Discovery Miles 24 600
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
Creativity in Computing and DataFlow…
Suyel Namasudra, Veljko Milutinovic Hardcover R4,204 Discovery Miles 42 040
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Microcontroller Projects in C for the…
Dogan Ibrahim Paperback R1,455 Discovery Miles 14 550
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660

See more

Partners