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Video Game Chronotopes and Social Justice examines how the
chronotope, which literally means "timespace," is an effective
interpretive lens through which to understand the cultural and
ideological significance of video games. Using 'slow readings'
attuned to deconstruction along the lines of post-structuralist
theory, gender studies, queer studies, continental philosophy, and
critical theory, Mike Piero exposes the often-overlooked misogyny,
heteronormativity, racism, and patriarchal structures present in
many Triple-A video games through their arrangement of timespace
itself. Beyond understanding time and space as separate mechanics
and dimensions, Piero reunites time and space through the analysis
of six chronotopes-of the bonfire, the abject, the archipelago, the
fart as pharmakon, madness, and coupled love-toward a poetic
meaning making that is at the heart of play itself, all in
affirmation of life, equity, and justice.
The Elder Scrolls V: Skyrim is one of the bestselling and most
influential video games of the past decade. From the return of
world-threatening dragons to an ongoing civil war, the province of
Skyrim is rich with adventure, lore, magic, history, and stunning
vistas. Beyond its visual spectacle alone, Skyrim is an exemplary
gameworld that reproduces out-of-game realities, controversies, and
histories for its players. Being Dragonborn, then, comes to signify
a host of ethical and ideological choices for the player, both
inside and outside the gameworld. These essays show how playing
Skyrim, in many ways, is akin to "playing" 21st century America
with its various crises, conflicts, divisions, and inequalities.
Topics covered include racial inequality and white supremacy,
gender construction and misogyny, the politics of modding,
rhetorics of gameplay, and narrative features.
Video Game Chronotopes and Social Justice examines how the
chronotope, which literally means "timespace," is an effective
interpretive lens through which to understand the cultural and
ideological significance of video games. Using 'slow readings'
attuned to deconstruction along the lines of post-structuralist
theory, gender studies, queer studies, continental philosophy, and
critical theory, Mike Piero exposes the often-overlooked misogyny,
heteronormativity, racism, and patriarchal structures present in
many Triple-A video games through their arrangement of timespace
itself. Beyond understanding time and space as separate mechanics
and dimensions, Piero reunites time and space through the analysis
of six chronotopes-of the bonfire, the abject, the archipelago, the
fart as pharmakon, madness, and coupled love-toward a poetic
meaning making that is at the heart of play itself, all in
affirmation of life, equity, and justice.
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