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Transactions on Petri Nets and Other Models of Concurrency XII (Paperback, 1st ed. 2017): Maciej Koutny, Jetty Kleijn, Wojciech... Transactions on Petri Nets and Other Models of Concurrency XII (Paperback, 1st ed. 2017)
Maciej Koutny, Jetty Kleijn, Wojciech Penczek, Mingmin Zhang
R1,984 Discovery Miles 19 840 Ships in 18 - 22 working days

The 12th volume of ToPNoC contains revised and extended versions of a selection of the best workshop papers presented at the 37th International Conference on Application and Theory of Petri Nets and Concurrency, Petri Nets 2016, and the 16th International Conference on Application of Concurrency to System Design, ACSD 2016. It also contains one paper submitted directly to ToPNoC. The 9 papers cover a diverse range of topics including model checking and system verification, refinement, and synthesis; foundational work on specific classes of Petri nets; and innovative applications of Petri nets and other models of concurrency. Application areas covered in this volume are: security, service composition, databases, communication protocols, business processes, and distributed systems. Thus, this volume gives a good overview of ongoing research on concurrent systems and Petri nets.

Transactions on Edutainment VIII (Paperback, 2012 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment VIII (Paperback, 2012 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by Maiga Chang, Mingmin Zhang
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Transactions on Edutainment VII (Paperback, 2012): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang Transactions on Edutainment VII (Paperback, 2012)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang
R1,479 Discovery Miles 14 790 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment XV (Paperback, 1st ed. 2019): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang,... Transactions on Edutainment XV (Paperback, 1st ed. 2019)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang, Abdennour El Rhalibi, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment XI (Paperback, 1st ed. 2015): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang Transactions on Edutainment XI (Paperback, 1st ed. 2015)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
R2,100 Discovery Miles 21 000 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Transactions on Edutainment XII (Paperback, 1st ed. 2016): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang Transactions on Edutainment XII (Paperback, 1st ed. 2016)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang
R1,941 Discovery Miles 19 410 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

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