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This book presents basic ideas of machine learning in a way that is easy to understand, by providing hands-on practical advice, using simple examples, and motivating students with discussions of interesting applications. The main topics include Bayesian classifiers, nearest-neighbor classifiers, linear and polynomial classifiers, decision trees, neural networks, and support vector machines. Later chapters show how to combine these simple tools by way of “boosting,” how to exploit them in more complicated domains, and how to deal with diverse advanced practical issues. One chapter is dedicated to the popular genetic algorithms.
This textbook offers a comprehensive introduction to Machine Learning techniques and algorithms. This Third Edition covers newer approaches that have become highly topical, including deep learning, and auto-encoding, introductory information about temporal learning and hidden Markov models, and a much more detailed treatment of reinforcement learning. The book is written in an easy-to-understand manner with many examples and pictures, and with a lot of practical advice and discussions of simple applications. The main topics include Bayesian classifiers, nearest-neighbor classifiers, linear and polynomial classifiers, decision trees, rule-induction programs, artificial neural networks, support vector machines, boosting algorithms, unsupervised learning (including Kohonen networks and auto-encoding), deep learning, reinforcement learning, temporal learning (including long short-term memory), hidden Markov models, and the genetic algorithm. Special attention is devoted to performance evaluation, statistical assessment, and to many practical issues ranging from feature selection and feature construction to bias, context, multi-label domains, and the problem of imbalanced classes.
A hands-on introduction to the principles and practices of modern artificial intelligence This comprehensive textbook focuses on the core techniques and processes underlying today's artificial intelligence, including algorithms, data structures, logic, automated reasoning, and problem solving. The book contains information about planning and about expert systems. Fundamentals of Artificial Intelligence: Problem Solving and Automated Reasoning is written in a concise format with a view to optimizing learning. Each chapter contains a brief historical overview, control questions to reinforce important concepts, plus computer assignments and ideas for independent thought. The book includes many visuals to illustrate the essential ideas and many examples to show how to use these ideas in practical implementations. Presented in a concise format to optimize learning Includes historical overviews, summaries, exercises, thought experiments, and computer assignments Written by a recognized artificial intelligence expert and experienced author
In a document retrieval system where data is stored and compared with a specific query and then compared with other documents, we need to find the document that is most similar to the query. The most similar document will have the weight higher than other documents. When more than one document are proposed to the user, these documents have to be sorted according to their weights. Once the result is presented to the user by a recommender system, the user may check any document of interest. If there are two different documents' lists, as two proposed results presented by different recommender systems, then, there is a need to find which list is more efficient. To do so, the measuring tool "Search Engine Ranking Efficiency Evaluation Tool SEREET]" came to existence. This tool assesses the efficiency of each documents list and assigns a numerical value to the list. The value will be closer to 100% if the ranking list efficiency is high which means more relevance documents exist in the list and documents are sorted according to their relevance to the user.
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.
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