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Games and Education: Designs in and for Learning (Hardcover): Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen,... Games and Education: Designs in and for Learning (Hardcover)
Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, …
R3,590 Discovery Miles 35 900 Ships in 18 - 22 working days

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019,... Advances in Quantitative Ethnography - First International Conference, ICQE 2019, Madison, WI, USA, October 20-22, 2019, Proceedings (Paperback, 1st ed. 2019)
Brendan Eagan, Morten Misfeldt, Amanda Siebert-Evenstone
R1,429 Discovery Miles 14 290 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the First International Conference on Quantitative Ethnography, ICQE 2019, held in Madison, Wisconsin, USA, in October 2019. It consists of 23 full and 9 short carefully reviewed papers selected from 52 submissions. The contributions come from a diverse range of fields and perspectives, including learning analytics, history, and systems engineering, all attempting to understand the breadth of human behavior using quantitative ethnographic approaches.

Games and Education: Designs in and for Learning (Paperback): Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen,... Games and Education: Designs in and for Learning (Paperback)
Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, …
R1,283 Discovery Miles 12 830 Ships in 18 - 22 working days

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

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