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We are working with Cambridge International to gain endorsement for
this forthcoming series. Help learners develop essential computing
skills with an approach that uses real-life examples, reinforces
key vocabulary and provides opportunities to learn, practise and
apply throughout. - Encourage learners to become confident in
working with information and ideas of their own and those of others
with discussion tasks, as well as with What can you do? panels at
the end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be
a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and
software Unit 4 Variables in programming (Scratch MIT: Be a
storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in
Programming (Scratch MIT: Be an animator) Unit 7 Be a data
architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9
Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11
Storage and robots Unit 12 iRobot: Be a problem solver Glossary
This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an
animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer
Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers
control things Term 3 Unit 8 Be a data collector Unit 9 Be a games
developer Unit 10 We are connected Unit 11 Be an artist Glossary
We are working with Cambridge International to gain endorsement for
this forthcoming series. Help learners develop essential computing
skills with an approach that uses real-life examples, reinforces
key vocabulary and provides opportunities to learn, practise and
apply throughout. - Encourage learners to become confident in
working with information and ideas of their own and those of others
with discussion tasks, as well as with What can you do? panels at
the end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data
storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a
storyteller Term 2 Unit 5 Network devices and websites Unit 6
Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8
Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks
and data packets Unit 10 Scratch MIT: Be a game developer Unit 11
Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver
Glossary
This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Be a game developer Unit 2 Be a data
analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an
animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be
a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and
sharing Unit 10 Be a storyteller Unit 11 Computers and robots
Glossary
This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and
software work together Unit 3: Be a data expert Unit 4: Be a
designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a
storyteller Unit 7: Computers and robots Unit 8: Be a musician Term
3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit
11: Be a data designer Unit 12: Be an artist Glossary
This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Scratch: Be a loop hero Unit 2 Google
forms: Be a data controller Unit 3 Be a speed surfer Unit 4 Be a
storyteller Term 2 Unit 5 Robots can work Unit 6 Be a musician Unit
7 Be a data boss Unit 8 Be an innovator Term 3 Unit 9 Be a code
cracker Unit 10 Be a game developer Unit 11 Robots in control Unit
12 Be an artist Glossary
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