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Showing 1 - 4 of 4 matches in All Departments
Our health should be precious to us, but we often mishandle it. We also succumb to misguidance from advisers on many health matters such as nutrition, lifestyle, and even to prescription drugs that can harm us more than help us. This book exposes and attempts to correct such misguidance. With a more realistic understanding of how politics and industry affect our well-being, the book then offers guidance across a broad spectrum of physical, emotional, mental and spiritual health matters. Acting in essence as a 'meta' self-help book, it aims to rebalance and enhance your health, interweaving a number of common themes along the way. Ultimately, health matters to the quality of your life.
This is a book for players of the Oriental game of Go from grade 20 kyu to 10 kyu. Lacking the privilege of guidance in correct technique that many beginners in the Far east benefit from, those in the West often develop bad habits. This book aims to identify and correct many of these shortcomings, using positions from genuine Internet Go games as illustration. The book breaks with tradition and shows only one move per diagram. This allows easy assimilation of the ideas presented, the reader free from the burden of finding numbered moves and mentally removing and reapplying them.
"Learn Go" teaches beginners the Ancient Oriental game of Go. It is a board game comparable to Chess, but with a longer history. Unlike most Go books, "Learn Go" teaches using a territorial approach, and shows only one move per board diagram. This makes understanding easy. "Learn Go" takes the beginner through small board to full sized board play, with fully commented examples games as illustration. Reference information gives guidance as you get stronger. This 3rd edition has a more elegant introduction to the rules with more 'sparkle', in response to earlier feedback.
Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves. Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu. The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.
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