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This is a beginner's guide to learning and implementing the
essential aspects of modeling organic objects and using an organic
workflow to model anything. This book gives an aspiring modeler all
the tools that they need to know in order to begin creating great
models that are efficient and laid out properly for rigging and
texturing. The reader will be taken through all the primary
techniques and methodologies for making "liveable" creatures for
video, film, or games. The reader will also learn the basic
physical structure that designates something as organic vs
artificial, and how these varying structures can be tackled from a
modeling perspective.through a practical, hands-on approach.
Features Designed to approach organic modeling in a
software-independent manner. Builds fundamental knowledge of 3D
digital art from the ground up. Each lesson builds on the previous
lesson. Has industry standard knowledge, based on simplicity and
efficiency that will work for either production rendering or game
development. Defines what organic modeling is and how it works, and
why each technique was developed and implemented as it currently
stands.
This is a beginner's guide to learning and implementing the
essential aspects of modeling organic objects and using an organic
workflow to model anything. This book gives an aspiring modeler all
the tools that they need to know in order to begin creating great
models that are efficient and laid out properly for rigging and
texturing. The reader will be taken through all the primary
techniques and methodologies for making "liveable" creatures for
video, film, or games. The reader will also learn the basic
physical structure that designates something as organic vs
artificial, and how these varying structures can be tackled from a
modeling perspective.through a practical, hands-on approach.
Features Designed to approach organic modeling in a
software-independent manner. Builds fundamental knowledge of 3D
digital art from the ground up. Each lesson builds on the previous
lesson. Has industry standard knowledge, based on simplicity and
efficiency that will work for either production rendering or game
development. Defines what organic modeling is and how it works, and
why each technique was developed and implemented as it currently
stands.
Character rigging is the method with which you create a system for
animating a character. A rig is represented by two primary
mechanics: the skeleton, consisting of hierarchical rotations to
drive the motions, and a skin, or method of deforming the geometry
that makes up the character model. Essential Skills in Character
Rigging is a beginner's guide to learning and understanding the
essential aspects of character setup, evaluation, skeletal
construction, and deformation. Borrowing from the author's
extensive experience in the field, it presents the primary
theories, constructs, and objectives for constructing a basic rig
from the ground up, just as it would be done in a professional
studio. The book explains the basic elements of hierarchies,
skeletons, kinematics, deformation, skinning, and creating
relationships between nodes. It gives hands-on experience with
taking a completed character model and setting it up with a
skeleton with kinematics and soft-skin deformation. It also gives
specific instructions on using inverse kinematics systems, and how
to set up the essential mechanics of a human rig with these
systems. All of these lessons are conducted using a simplistic,
conversational style that keeps technical and mathematical jargon
to a minimum. The book also includes video tutorials corresponding
to specific modules. Essential Skills in Character Rigging takes
aspiring character artists through the vital components in the
process of taking a 3D character model and turning it into an
animatable rig that is ready for production in film or games. It
identifies the universal fundamentals at work behind character
rigging, and the practical complexities of the process are broken
down into simple steps that are easy to comprehend and execute.
The evolution of story-telling is as old as the human race; from
the beginning, when our ancestors first gathered around a campfire
to share wondrous tales through oral traditions, to today, with
information and stories being shared through waves and filling
screens with words and images. Stories have always surrounded us,
and united us in ways other disciplines can't. Storytelling for
Interactive Digital Media and Video Games lays out the construct of
the story, and how it can be manipulated by the storyteller through
sound, video, lighting, graphics, and color. This book is the
perfect guide to aspiring storytellers as it illustrates the
different manner of how and why stories are told, and how to make
them "interactive." Storytelling features heavy game development as
a method of storytelling and delivery, and how to develop
compelling plots, characters, settings, and actions inside a game.
The concept of digital storytelling will be explored, and how this
differs from previous incarnations of mediums for stories Key
Features: Explores the necessary elements of a story (setting,
character, events, sequence, and perspective) and how they affect
the viewer of the story Discusses media and its role in
storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest
TV, web-based storytelling, kiosks, and games Shows the different
types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically
and extrinsically
Character rigging is the method with which you create a system for
animating a character. A rig is represented by two primary
mechanics: the skeleton, consisting of hierarchical rotations to
drive the motions, and a skin, or method of deforming the geometry
that makes up the character model. Essential Skills in Character
Rigging is a beginner's guide to learning and understanding the
essential aspects of character setup, evaluation, skeletal
construction, and deformation. Borrowing from the author's
extensive experience in the field, it presents the primary
theories, constructs, and objectives for constructing a basic rig
from the ground up, just as it would be done in a professional
studio. The book explains the basic elements of hierarchies,
skeletons, kinematics, deformation, skinning, and creating
relationships between nodes. It gives hands-on experience with
taking a completed character model and setting it up with a
skeleton with kinematics and soft-skin deformation. It also gives
specific instructions on using inverse kinematics systems, and how
to set up the essential mechanics of a human rig with these
systems. All of these lessons are conducted using a simplistic,
conversational style that keeps technical and mathematical jargon
to a minimum. The book also includes video tutorials corresponding
to specific modules. Essential Skills in Character Rigging takes
aspiring character artists through the vital components in the
process of taking a 3D character model and turning it into an
animatable rig that is ready for production in film or games. It
identifies the universal fundamentals at work behind character
rigging, and the practical complexities of the process are broken
down into simple steps that are easy to comprehend and execute.
The evolution of story-telling is as old as the human race; from
the beginning, when our ancestors first gathered around a campfire
to share wondrous tales through oral traditions, to today, with
information and stories being shared through waves and filling
screens with words and images. Stories have always surrounded us,
and united us in ways other disciplines can't. Storytelling for
Interactive Digital Media and Video Games lays out the construct of
the story, and how it can be manipulated by the storyteller through
sound, video, lighting, graphics, and color. This book is the
perfect guide to aspiring storytellers as it illustrates the
different manner of how and why stories are told, and how to make
them "interactive." Storytelling features heavy game development as
a method of storytelling and delivery, and how to develop
compelling plots, characters, settings, and actions inside a game.
The concept of digital storytelling will be explored, and how this
differs from previous incarnations of mediums for stories Key
Features: Explores the necessary elements of a story (setting,
character, events, sequence, and perspective) and how they affect
the viewer of the story Discusses media and its role in
storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest
TV, web-based storytelling, kiosks, and games Shows the different
types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically
and extrinsically
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