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Showing 1 - 14 of
14 matches in All Departments
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Love Bite (Blu-ray disc)
Jessica Szohr, Timothy Spall, Luke Pasqualino, Ed Speleers, Kierston Wareing, …
1
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R51
Discovery Miles 510
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Ships in 10 - 20 working days
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British comedy horror. In the dead end seaside town of Rainmouth,
Jamie (Ed Speleers) finds himself stuck running his pothead
mother's B and B for the entire summer holidays. His summer starts
to look a little brighter when he meets smart and sexy American
Juliana (Jessica Szohr) but not long after her arrival, strange
things start happening and local teens start to go missing one by
one. Jamie is warned by a mysterious stranger that a werewolf is in
town, preying solely on virgin flesh. The only protection appears
to be to get laid as quickly as possible... Kierston Wareing, Luke
Pasqualino and Timothy Spall co-star.
Intelligent Support for Computer Science Education presents the
authors’ research journey into the effectiveness of human
tutoring, with the goal of developing educational technology that
can be used to improve introductory Computer Science education at
the undergraduate level. Nowadays, Computer Science education is
central to the concerns of society, as attested by the penetration
of information technology in all aspects of our lives;
consequently, in the last few years interest in Computer Science at
all levels of schooling, especially at the college level, has been
flourishing. However, introductory concepts in Computer Science
such as data structures and recursion are difficult for novices to
grasp. Key Features: Includes a comprehensive and succinct overview
of the Computer Science education landscape at all levels of
education. Provides in-depth analysis of one-on-one human tutoring
dialogues in introductory Computer Science at college level.
Describes a scalable, plug-in based Intelligent Tutoring System
architecture, portable to different topics and pedagogical
strategies. Presents systematic, controlled evaluation of different
versions of the system in ecologically valid settings (18 actual
classes and their laboratory sessions). Provides a time-series
analysis of student behavior when interacting with the system. This
book will be of special interest to the Computer Science education
community, specifically instructors of introductory courses at the
college level, and Advanced Placement (AP) courses at the high
school level. Additionally, all the authors’ work is relevant to
the Educational Technology community, especially to those working
in Intelligent Tutoring Systems, their interfaces, and Educational
Data Mining, in particular as applied to human-human pedagogical
interactions and to user interaction with educational software.
In writing The Settlement Patterns of Britain Nick Green was
inspired by the short story genre. His book is a collection of
eight non-fiction short stories or essays, where the characters are
the places, some of which appear more than once, usually as
bit-part players, occasionally as the main protagonist. Preceded by
a prologue describing Britain's prehistory as a European peninsula,
each essay covers a fixed period in the history of the development
of Britain's settlement patterns, sometimes long, more often quite
short, beginning around 2,500 BC and ending about one hundred years
in the future. Nick Green chose those periods that are particularly
instructive in revealing how settlement patterns come to exist in
the form they do and how they might develop in the future.
Settlement patterns are not just about where a place is, but about
how that place relates to others. They wax and wane with
circumstance, and around each settlement's fixed core, the patterns
of living and working shift constantly, driven by forces beyond the
control of any individual town or city or village. From Bronze Age
communities to computer simulations, from the mediaeval wool trade
to the hyper-networked society, from Viking invasions to the
post-industrial era, the essays cover a broad sweep of history.
They appear in chronological order, but are not intended to provide
a continuous, linear historical narrative - nor do they: each essay
is freestanding so they can be read in whatever order the reader
prefers.
Intelligent Support for Computer Science Education presents the
authors' research journey into the effectiveness of human tutoring,
with the goal of developing educational technology that can be used
to improve introductory Computer Science education at the
undergraduate level. Nowadays, Computer Science education is
central to the concerns of society, as attested by the penetration
of information technology in all aspects of our lives;
consequently, in the last few years interest in Computer Science at
all levels of schooling, especially at the college level, has been
flourishing. However, introductory concepts in Computer Science
such as data structures and recursion are difficult for novices to
grasp. Key Features: Includes a comprehensive and succinct overview
of the Computer Science education landscape at all levels of
education. Provides in-depth analysis of one-on-one human tutoring
dialogues in introductory Computer Science at college level.
Describes a scalable, plug-in based Intelligent Tutoring System
architecture, portable to different topics and pedagogical
strategies. Presents systematic, controlled evaluation of different
versions of the system in ecologically valid settings (18 actual
classes and their laboratory sessions). Provides a time-series
analysis of student behavior when interacting with the system. This
book will be of special interest to the Computer Science education
community, specifically instructors of introductory courses at the
college level, and Advanced Placement (AP) courses at the high
school level. Additionally, all the authors' work is relevant to
the Educational Technology community, especially to those working
in Intelligent Tutoring Systems, their interfaces, and Educational
Data Mining, in particular as applied to human-human pedagogical
interactions and to user interaction with educational software.
In writing The Settlement Patterns of Britain Nick Green was
inspired by the short story genre. His book is a collection of
eight non-fiction short stories or essays, where the characters are
the places, some of which appear more than once, usually as
bit-part players, occasionally as the main protagonist. Preceded by
a prologue describing Britain's prehistory as a European peninsula,
each essay covers a fixed period in the history of the development
of Britain's settlement patterns, sometimes long, more often quite
short, beginning around 2,500 BC and ending about one hundred years
in the future. Nick Green chose those periods that are particularly
instructive in revealing how settlement patterns come to exist in
the form they do and how they might develop in the future.
Settlement patterns are not just about where a place is, but about
how that place relates to others. They wax and wane with
circumstance, and around each settlement's fixed core, the patterns
of living and working shift constantly, driven by forces beyond the
control of any individual town or city or village. From Bronze Age
communities to computer simulations, from the mediaeval wool trade
to the hyper-networked society, from Viking invasions to the
post-industrial era, the essays cover a broad sweep of history.
They appear in chronological order, but are not intended to provide
a continuous, linear historical narrative - nor do they: each essay
is freestanding so they can be read in whatever order the reader
prefers.
A brilliant, entertaining deconstruction of basketball, drawing on
the expertise of board-game creators, winemakers, therapists, and
more Basketball is the second-most popular sport in the world-an
insanely complicated game built on a combination of athleticism,
craftiness, rules, intangibles, and superstardom. However, while
it's enjoyable to watch, the real reason it works is because it's a
game of culture, art, and all the things that make us human.How to
Watch Basketball Like a Genius deconstructs the sport from top to
bottom and then puts it back together again, detailing its
intricacies through reporting and dozens of interviews with
experts. These experts, however, are a diverse group: wine critics
weighing in on LeBron's ability to delegate on the fly, magicians
analyzing Kyrie Irving's mystifying dribbling techniques, SpaceX
rocket scientists breaking down Steph Curry's deadeye three-point
shooting. Every chapter treats basketball to a multi-disciplined
study that adventures far beyond the lines of the court, examining
key elements of the sport from some surprising and revealing
angles. There's a reason it has conquered the world, and every game
is a chance to learn about pop culture, fashion, history, science,
art, and anything else that bounces our way.
This book guides you through doctoral study from the student's
point of view - the challenges, pitfalls, and ups and downs that
you're likely to encounter in the course of your PhD. Inside you'll
find: -Advice on doing research - Examples of PhD problems and
their resolution - Reflections on life as a PhD student - Insights
into how the academic system works - Real life cases of famous (and
not so famous)PhD students. Over and above what your supervisors
and university may have to offer, Your PhD Companion will help
explain all kinds of things that no one ever seems to tell you -
and you don't necessarily know to ask. Contents: Acknowledgements;
Preface; 1. Introduction; 2. Embarking on a PhD; 3. You and your
supervisor; 4. Finding your feet (and a desk to put them under); 5.
Doing the research; 6. Life as a PhD student; 7. Academia; 8.
Thesis construction; 9. Survival; 10. The end game; 11. The
examination; 12. The afterlife; Further Reading; Index.
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