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Japanese Role-playing Games: Genre, Representation, and Liminality
in the JRPG examines the origins, boundaries, and transnational
effects of the genre, addressing significant formal elements as
well as narrative themes, character construction, and player
involvement. Contributors from Japan, Europe, North America, and
Australia employ a variety of theoretical approaches to analyze
popular game series and individual titles, introducing an
English-speaking audience to Japanese video game scholarship while
also extending postcolonial and philosophical readings to the
Japanese game text. In a three-pronged approach, the collection
uses these analyses to look at genre, representation, and
liminality, engaging with a multitude of concepts including
stereotypes, intersectionality, and the political and social
effects of JRPGs on players and industry conventions. Broadly, this
collection considers JRPGs as networked systems, including evolved
iterations of MMORPGs and card collecting "social games" for mobile
devices. Scholars of media studies, game studies, Asian studies,
and Japanese culture will find this book particularly useful.
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