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Computational Intelligence in Games (Hardcover, 2001 ed.): Norio Baba Computational Intelligence in Games (Hardcover, 2001 ed.)
Norio Baba
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software."

Advanced Intelligent Paradigms in Computer Games (Hardcover, 2007 ed.): Norio Baba, Hisashi Handa Advanced Intelligent Paradigms in Computer Games (Hardcover, 2007 ed.)
Norio Baba, Hisashi Handa
R4,119 Discovery Miles 41 190 Ships in 18 - 22 working days

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE 's entropy; and capturing player enjoyment in computer games.

Computational Intelligence in Games (Paperback, Softcover reprint of the original 1st ed. 2001): Norio Baba Computational Intelligence in Games (Paperback, Softcover reprint of the original 1st ed. 2001)
Norio Baba
R2,621 Discovery Miles 26 210 Ships in 18 - 22 working days

The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software."

Advanced Intelligent Paradigms in Computer Games (Paperback, Softcover reprint of hardcover 1st ed. 2007): Norio Baba, Hisashi... Advanced Intelligent Paradigms in Computer Games (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Norio Baba, Hisashi Handa
R4,011 Discovery Miles 40 110 Ships in 18 - 22 working days

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE 's entropy; and capturing player enjoyment in computer games.

New Topics in Learning Automata Theory and Applications (Paperback): Norio Baba New Topics in Learning Automata Theory and Applications (Paperback)
Norio Baba
R1,374 Discovery Miles 13 740 Ships in 18 - 22 working days
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