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Showing 1 - 9 of 9 matches in All Departments
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. This book represents a coherent survey of the relevant technologies and environment, and will benefit AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing. No other book has comparable technical insight and breadth.
Castel Ivano, originally built in 1375, is one of many beautiful and impressive castles strategically placed atop hills in Trentino's Valsugana in Northern Italy. It was in this castle on a series of brilliant sunny crisp November days in 1990 that an international group of computer scientists and cognitive scientists met at a workshop to discuss theoretical and applied issues concerning communi cation from an Artificial Intelligence and Cognitive Science perspective. About forty people, representing nine countries, participated in the workshop, either as speakers, discussants, or observers. The main motivationfor the workshop wasto address the questionofwhether and how current computational approaches to communication can or might be able to accommodate the range of complexities that characterize both human human and human-machine communication. The chapters in this book are based on the papers that were presented at the workshop. They are presented in an order that is determined primarily by the specificity of the topics they address. The initial chapters are more theoretical in nature with an emphasis on formal approaches to communication. The middle chapters focus on particular application issues, such as the generation ofmultimedia documents and the role of planning in building systems to support human-human or human-machine interaction. The final few chapters consider more general issues relating to com munication, such as the influence ofsocial structure on, and the role of affect in communication."
Intelligent Multimodal Information Presentation relates to the ability of a computer system to automatically produce interactive information presentations, taking into account the specifics about the user, such as needs, interests and knowledge, and engaging in a collaborative interaction that helps the retrieval of relevant information and its understanding on the part of the user. The volume includes descriptions of some of the most representative recent works on Intelligent Information Presentation and a view of the challenges ahead. Audience: Practitioners of the field of human computer interfaces; larger audience interested in the issues related to the effectiveness of information presentation in different scenarios, including educational entertainment and electronic commerce.
Castel Ivano, originally built in 1375, is one of many beautiful and impressive castles strategically placed atop hills in Trentino's Valsugana in Northern Italy. It was in this castle on a series of brilliant sunny crisp November days in 1990 that an international group of computer scientists and cognitive scientists met at a workshop to discuss theoretical and applied issues concerning communi cation from an Artificial Intelligence and Cognitive Science perspective. About forty people, representing nine countries, participated in the workshop, either as speakers, discussants, or observers. The main motivationfor the workshop wasto address the questionofwhether and how current computational approaches to communication can or might be able to accommodate the range of complexities that characterize both human human and human-machine communication. The chapters in this book are based on the papers that were presented at the workshop. They are presented in an order that is determined primarily by the specificity of the topics they address. The initial chapters are more theoretical in nature with an emphasis on formal approaches to communication. The middle chapters focus on particular application issues, such as the generation ofmultimedia documents and the role of planning in building systems to support human-human or human-machine interaction. The final few chapters consider more general issues relating to com munication, such as the influence ofsocial structure on, and the role of affect in communication."
The present book is a festschrift in honor of Luigia Carlucci Aiello. The 18 articles included are written by former students, friends, and international colleagues, who have cooperated with Luigia Carlucci Aiello, scientifically or in AI boards or committees. The contributions by reputed researchers span a wide range of AI topics and reflect the breadth and depth of Aiello's own work.
From November 30 to December 2, 2005, INTETAIN 2005 was held in beautiful Madonna di Campiglio, on the majestic mountains of the Province of Trento, Italy.The ideato holdthe?rstinternationalconferencethat wouldhaveas topic Intelligent Technologies for Interactive Entertainment seemed to be timely. In thepreviouscoupleofyearstherehadbeenothermorespeci?c ormoregeneric events where some of the relevant themes had made it to the front stage. With INTETAIN we were aiming at establishing a conference where intelligent computational technologies are at the basis of any interactive application for entertainment. As intelligent computational technologies we mean adaptive media pres- tations, recommendation systems in media scalable crossmedia, a?ective user interfaces, intelligent speech interfaces, tele-presence in entertainment, colla- rative user models and group behavior, collaborative and virtual environments, crossdomain user models, animation and virtual characters, holographic int- faces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humor, and so on. We also believe that there is an important role for novel underlying inter- tive device technologies, for example, mobile devices, home entertainment c- ters, haptic devices, wallscreendisplays, holographicdisplays, distributed smart sensors, immersive screens and wearable devices. Interactive applications for entertainment include, but are certainly not l- ited to, intelligent interactive games, intelligent music systems, interactive c- ema, edutainment, interactive art, interactive museum guides, city and tourism explorer assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and c- prehensive assisting environments for special groups (challenged, children, the elderly)."
Intelligent Multimodal Information Presentation relates to the ability of a computer system to automatically produce interactive information presentations, taking into account the specifics about the user, such as needs, interests and knowledge, and engaging in a collaborative interaction that helps the retrieval of relevant information and its understanding on the part of the user. The volume includes descriptions of some of the most representative recent works on Intelligent Information Presentation and a view of the challenges ahead.
This book constitutes the refereed proceedings of the first
International Conference on Adaptive Hypermedia and Adaptive
Web-Based Systems, AH 2000, held in Trento, Italy, in August
2000.
This volume presents the proceedings of the Sixth International Workshop on Automated Natural Language Generation held in Castel Ivano, Trento, Italy, April 5-7, 1992. Besides an invited lecture by Nadia Magnenat-Thalmann, a well-known researcher in computer animation, on creating and visualizing speech and emotion, the volume includes the 17 thouroughly reviewed papers accepted for presentation, selected out of the submissions to the Workshop, as well as 11 statements contributed to panels on multilinguality and generation or extending language generation to multiple media. The accepted papers by leading researchers from Japan, North America and Europe fall in sections on generator system architecture, issues in realisation, issues in discourse structure, and beyond traditional generation.
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