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Awareness Systems - Advances in Theory, Methodology and Design (Hardcover, 2009 ed.): Panos Markopoulos, Wendy Mackay Awareness Systems - Advances in Theory, Methodology and Design (Hardcover, 2009 ed.)
Panos Markopoulos, Wendy Mackay
R5,363 R4,480 Discovery Miles 44 800 Save R883 (16%) Ships in 12 - 17 working days

People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Networked technology has extended the reach of people's awareness to remote and distributed groups and provided access to a much larger social network than was previously feasible.

Awareness systems that are designed to support people to build up, maintain and make use of these extended networks are attracting the interest of industry, and include buddy lists in instant messaging, sustained audio-video links, active contact lists on mobile phones and so forth.

This book contains contributions from leading researchers in the field and looks at the design of awareness systems from theoretical foundations through to empirical studies and design concepts and will be of interest to practitioners and researchers in the field of HCI.

Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI... Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings (Paperback, 2014 ed.)
Norbert Streitz, Panos Markopoulos
R3,335 Discovery Miles 33 350 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Second International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 58 papers included in this volume are organized in topical sections on design frameworks and models for intelligent interactive environments; natural interaction; cognitive, perceptual and emotional issues in ambient intelligence; user experience in intelligent environments; developing distributed, pervasive and intelligent environments; smart cities.

Ambient Intelligence - Third International Joint Conference, AmI 2012, Pisa, Italy, November 13-15, 2012, Proceedings... Ambient Intelligence - Third International Joint Conference, AmI 2012, Pisa, Italy, November 13-15, 2012, Proceedings (Paperback, 2012 ed.)
Fabio Paterno, Boris De Ruyter, Panos Markopoulos, Carmen Santoro, Evert Van Loenen, …
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the third International Joint Conference an Ambient Intelligence, AmI 2012, held in Pisa, Italy, in November 2012. The 18 revised full papers and 5 short papers presented were carefully reviewed and selected from 47 (full papers) respectively 14 (short papers) submissions. From a scientific point of view, the papers make a multidisciplinary approach covering fields like computer science, human computer interaction, electrical engineering, industrial design, behavioral sciences, aimed at enriching physical environments with a network of distributed devices, such as sensors, actuators, and computational resources, in order to support users in their everyday activities. From a technological perspective the volume represents the convergence of recent achievements in ubiquitous and communication technologies, pervasive computing, intelligent user interfaces and artificial intelligence.

Awareness Systems - Advances in Theory, Methodology and Design (Paperback, 2009 ed.): Panos Markopoulos, Wendy Mackay Awareness Systems - Advances in Theory, Methodology and Design (Paperback, 2009 ed.)
Panos Markopoulos, Wendy Mackay
R4,293 Discovery Miles 42 930 Ships in 10 - 15 working days

Includes contributions by some leading authorities in the field of Awareness Systems

Fun and Games - Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Paperback, 2008... Fun and Games - Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Paperback, 2008 ed.)
Panos Markopoulos, Wijnand IJsselsteijn, Duncan Rowland
R1,469 Discovery Miles 14 690 Ships in 10 - 15 working days

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other 'serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Macrotask Crowdsourcing - Engaging the Crowds to Address Complex Problems (Hardcover, 1st ed. 2019): Vassillis-Javed Khan,... Macrotask Crowdsourcing - Engaging the Crowds to Address Complex Problems (Hardcover, 1st ed. 2019)
Vassillis-Javed Khan, Konstantinos Papangelis, Ioanna Lykourentzou, Panos Markopoulos
R2,817 Discovery Miles 28 170 Ships in 10 - 15 working days

Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. Crowdsourcing reflects the close-knit interplay between the latest computer technologies, the rapidly changing work model of the 21st century, and the very nature of people. The interplay makes for an exciting but at the same time challenging new field to investigate under the lens of a diverse set of disciplines, ranging from the technical to the social and from the theoretical to the applied. Early research has focused on an aspect of crowdsourcing known as micro-tasking. Micro-tasks are simple tasks (like image annotations) that anyone could perform. An emerging area is how to utilize crowdsourcing to solve problems that go beyond simple tasks towards more complex ones, that require collaboration and creativity. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

Ambient Intelligence - Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings... Ambient Intelligence - Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004, Proceedings (Paperback, 2004 ed.)
Panos Markopoulos, Berry Eggen, Emile Aarts, James L. Crowley
R1,626 Discovery Miles 16 260 Ships in 10 - 15 working days

This volume of the LNCS is the formal proceedings of the 2nd European Symposium on Ambient Intelligence, EUSAI 2004. This event was held on November 8 10, 2004 at the Eindhoven University of Technology, in Eindhoven, the Netherlands. EUSAI 2004 followed a successful first event in 2003, organized by Philips Research. This turned out to be a timely initiative that created a forum for bringing together European researchers, working on different disciplines all contributing towards the human-centric technological vision of ambient intelligence. Compared to conferences working on similar and overlapping fields, the first EUSAI was characterized by a strong industrial focus reflected in the program committee and the content of the program. As program chairs of EUSAI 2004 we tried to preserve the character for this event and its combined focus on the four major thematic areas: ubiquitous computing, context awareness, intelligence, and natural interaction. Further, we tried to make EUSAI 2004 grow into a full-fledged double-track conference, with surrounding events like tutorials and specialized workshops, a poster and demonstration exhibition and a student design competition. The conference program included three invited keynotes, Ted Selker from MIT, Tom Rodden from the University of Nottingham and Tom Erickson from IBM."

Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers (Paperback): Panos... Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers (Paperback)
Panos Markopoulos, Janet C. Read, Stuart Macfarlane, Johanna Hoysniemi
R1,180 Discovery Miles 11 800 Ships in 12 - 17 working days

Interactive products designed for children-whether toys, games, educational products, or websites-are increasingly embedded in children's lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations.
This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field.
* Presents an essential background in child development and child psychology, particularly as they relate to technology.
* Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology.
* Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

End-User Development - 8th International Symposium, IS-EUD 2021, Virtual Event,  July 6-8, 2021, Proceedings (Paperback, 1st... End-User Development - 8th International Symposium, IS-EUD 2021, Virtual Event, July 6-8, 2021, Proceedings (Paperback, 1st ed. 2021)
Daniela Fogli, Daniel Tetteroo, Barbara Rita Barricelli, Simone Borsci, Panos Markopoulos, …
R1,469 Discovery Miles 14 690 Ships in 10 - 15 working days

This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually.The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on "Democratizing AI development", namely on EUD for AI-based systems, where end users are called-on to become end-user developers of intelligent agents, digital twins, collaborative systems and social robots.

Macrotask Crowdsourcing - Engaging the Crowds to Address Complex Problems (Paperback, 1st ed. 2019): Vassillis-Javed Khan,... Macrotask Crowdsourcing - Engaging the Crowds to Address Complex Problems (Paperback, 1st ed. 2019)
Vassillis-Javed Khan, Konstantinos Papangelis, Ioanna Lykourentzou, Panos Markopoulos
R2,786 Discovery Miles 27 860 Ships in 10 - 15 working days

Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. Crowdsourcing reflects the close-knit interplay between the latest computer technologies, the rapidly changing work model of the 21st century, and the very nature of people. The interplay makes for an exciting but at the same time challenging new field to investigate under the lens of a diverse set of disciplines, ranging from the technical to the social and from the theoretical to the applied. Early research has focused on an aspect of crowdsourcing known as micro-tasking. Micro-tasks are simple tasks (like image annotations) that anyone could perform. An emerging area is how to utilize crowdsourcing to solve problems that go beyond simple tasks towards more complex ones, that require collaboration and creativity. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International... Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings (Paperback, 1st ed. 2017)
Norbert Streitz, Panos Markopoulos
R1,598 Discovery Miles 15 980 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and evaluating distributed, ambient and pervasive interactions; natural interaction; smart cities; art and cultural heritage in smart environments; smart environments for quality of life; smart environments for learning and creativity; and ambient games and humour.

End-User Development - 6th International Symposium, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings... End-User Development - 6th International Symposium, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings (Paperback, 1st ed. 2017)
Simone Barbosa, Panos Markopoulos, Fabio Paterno, Simone Stumpf, Stefano Valtolina
R2,003 Discovery Miles 20 030 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Symposium on End-User Development, IS-EUD 2017, held in Eindhoven, The Netherlands, in June 2017. The 10 full papers and 3 short papers presented were carefully reviewed and selected from 26 submissions. According to the theme of the conference "that was business, this is personal" the papers address the personal involvement and engagement of end-users, the application of end-user programming beyond the professional environment looking also at discretionary use of technologies. They also deal with topics covered by the broader area of end-user development such as domain specific tools, spreadsheets, and end user aspects.

Distributed, Ambient and Pervasive Interactions - 4th International Conference, DAPI 2016, Held as Part of HCI International... Distributed, Ambient and Pervasive Interactions - 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings (Paperback, 1st ed. 2016)
Norbert Streitz, Panos Markopoulos
R1,536 Discovery Miles 15 360 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.

Ambient Intelligence - European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers... Ambient Intelligence - European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers (Paperback, 2014 ed.)
Emile Aarts, Boris De Ruyter, Panos Markopoulos, Evert Van Loenen, Reiner Wichert, …
R2,451 Discovery Miles 24 510 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands, in November 2014. The 21 revised full papers presented together with 5 short papers and 4 workshop papers were carefully reviewed and selected from 59 submissions. The papers are organized along a set of thematic tracks: ambient assisted living; internet of things; ambient play and learning; smart buildings and cities; intelligent driving; data science; smart healthcare and healing environments; ambient persuasion; and new and emerging themes.

Design, Specification and Verification of Interactive Systems '98 - Proceedings of the Eurographics Workshop in Abingdon,... Design, Specification and Verification of Interactive Systems '98 - Proceedings of the Eurographics Workshop in Abingdon, UK, June 3-5, 1998 (Paperback, illustrated edition)
Panos Markopoulos, Peter Johnson
R1,509 Discovery Miles 15 090 Ships in 10 - 15 working days

Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive systems.

Ambient Intelligence - European Conference, AmI 2009, Salzburg, Austria, November 18-21, 2009. Proceedings (Paperback, 2009... Ambient Intelligence - European Conference, AmI 2009, Salzburg, Austria, November 18-21, 2009. Proceedings (Paperback, 2009 ed.)
Manfred Tscheligi, Panos Markopoulos, Reiner Wichert, Thomas Mirlacher, Alexander Meschterjakov, …
R1,472 Discovery Miles 14 720 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Third European Conference on Ambient Intelligence, AmI 2009, held in Salzburg, Austria, in November 2009.

The 21 revised full papers and 10 short papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on sensing, reasoning and sensing, ambient technology, ambient assisted living, applications and studies, methods and tools and reasoning and adaption.

Distributed, Ambient, and Pervasive Interactions - Third International Conference, DAPI 2015, Held as Part of HCI International... Distributed, Ambient, and Pervasive Interactions - Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings (Paperback, 2015 ed.)
Norbert Streitz, Panos Markopoulos
R1,593 Discovery Miles 15 930 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.

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