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Find out everything you need to know to use the powerful Unity
engine to its full potential for 3D and 2D game development,
simulation, artificial intelligence, and beyond. From the basics of
scripting to techniques for interactivity, AI and behavior,
animation, narrative, and networking, this flexible,
mind-bogglingly popular engine is useful for anything that needs
some form of visuals and real-time simulation. With this thoroughly
updated problem-solving cookbook, beginner to intermediate Unity
developers will get started in two ways: First, you'll learn about
the Unity engine through brief recipes that teach specific features
of the software and scripting systems. Second, you'll apply a
collection of snippets of code to address common scenarios, such as
properly keeping score, or accepting input, or sharing state over
the network. Using the cookbook format, this edition pinpoints the
problem, sets out the solution, and discusses how to solve your
problem in the best and most straightforward way possible. You'll
find solutions for: 2D and 3D graphics Math, physics, and character
control Animation and movement Behavior and AI Sound and music
Narrative and dialogue Input and gameplay Scripting and user
interface Simulation and synthetic data creation Networking and
accessing web content Analytics and telemetry
Simulation and synthesis are core parts of the future of AI and
machine learning. Consider: programmers, data scientists, and
machine learning engineers can create the brain of a self-driving
car without the car. Rather than use information from the real
world, you can synthesize artificial data using simulations to
train traditional machine learning models. That's just the
beginning. With this practical book, you'll explore the
possibilities of simulation- and synthesis-based machine learning
and AI, concentrating on deep reinforcement learning and imitation
learning techniques. AI and ML are increasingly data driven, and
simulations are a powerful, engaging way to unlock their full
potential. You'll learn how to: Design an approach for solving ML
and AI problems using simulations with the Unity engine Use a game
engine to synthesize images for use as training data Create
simulation environments designed for training deep reinforcement
learning and imitation learning models Use and apply efficient
general-purpose algorithms for simulation-based ML, such as
proximal policy optimization Train a variety of ML models using
different approaches Enable ML tools to work with industry-standard
game development tools, using PyTorch, and the Unity ML-Agents and
Perception Toolkits
Create and implement AI-based features in your Swift apps for iOS,
macOS, tvOS, and watchOS. With this practical book, programmers and
developers of all kinds will find a one-stop shop for AI and
machine learning with Swift. Taking a task-based approach, you'll
learn how to build features that use powerful AI features to
identify images, make predictions, generate content, recommend
things, and more. AI is increasingly essential for every
developer-and you don't need to be a data scientist or
mathematician to take advantage of it in your apps. Explore
Swift-based AI and ML techniques for building applications. Learn
where and how AI-driven features make sense. Inspect tools such as
Apple's Python-powered Turi Create and Google's Swift for
TensorFlow to train and build models. I: Fundamentals and
Tools-Learn AI basics, our task-based approach, and discover how to
build or find a dataset. II: Task Based AI-Build vision, audio,
text, motion, and augmentation-related features; learn how to
convert preexisting models. III: Beyond-Discover the theory behind
task-based practice, explore AI and ML methods, and learn how you
can build it all from scratch... if you want to
Apple Watch is the sort of science-fiction gadget that people used
to dream about as kids. What kinds of apps do you envision for this
new device? If you're comfortable using OS X, Xcode, and iOS-and
familiar with Swift-this concise book shows you the basics of
building your own apps for this wrist-mounted computer with Apple's
WatchKit framework. You'll learn what an Apple Watch is, what it
isn't, and how and why people might interact with apps you build
for it. This practical guide also examines the type of apps most
suitable for this device, and shows you how to be a good citizen in
the iOS/Watch ecosystem. Learn the Watch app lifecycle, and
understand how these apps interact with the user's iPhone Build a
Watch app and its iOS counterpart by adding controls, working with
multiple screens, and sharing data Design a simple glance, the
non-interactive Watch component that provides quick-look
information Add functionality to the notification system, including
actionable items, and display them on the Watch face Design and
build complications, Watch-face gadgets that can display quick
snapshots of information, including future events with Time Travel
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The Kerbal Player's Guide (Paperback)
Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
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R971
R735
Discovery Miles 7 350
Save R236 (24%)
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Ships in 12 - 17 working days
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Kerbal Space Program (KSP) is a critically acclaimed, bestselling
space flight simulator game. It's making waves everywhere from
mainstream media to the actual space flight industry, but it has a
bit of a learning curve. In this book, five KSP nerds-including an
astrophysicist-teach you everything you need to know to get a
nation of tiny green people into space. KSP is incredibly
realistic. When running your space program, you'll have to consider
delta-V budgets, orbital mechanics, Hohmann transfers, and more.
This book is perfect for video game players, simulation game
players, Minecrafters, and amateur astronomers. Design, launch, and
fly interplanetary rockets Capture an asteroid and fly it into a
parking orbit Travel to distant planets and plant a flag Build a
moon rover, and jump off a crater ridge Rescue a crew-mate trapped
in deep space
Find out how to use the Unity Game Engine to its fullest for both
3D and 2D game development—from the basics to the hottest new
tricks in virtual reality. With this unique cookbook, you’ll get
started in two ways: First, you’ll learn about the Unity game
engine by following very brief exercises that teach specific
features of the software Second, this tutorial-oriented guide
provides a collection of snippets that solve common gameplay
problems, like determining if a player has completed a lap in a
race Using our cookbook format, we pinpoint the problem, set out
the solution, and discuss how to solve your problem in the best and
most straightforward way possible so you can move onto the next
step in the project. Unity Game Development Cookbook is ideal for
beginning to intermediate Unity developers. Beginners will get a
broad immersion into the Unity development environment, while
intermediate developers will learn how to apply the foundational
Unity skills they have to solve real game development problems.
Dive into Swift 4.x, the latest version of Apple's easy-to-use
programming language for macOS, iOS, watchOS, and tvOS. With this
practical guide, you'll quickly get up to speed on language basics
and then use Swift to build three complete apps, all tightly linked
together: an iOS note-taking app, its OSX counterpart that uses
iCloud to sync data, and an app for the Apple Watch that makes the
user's data available at a moment's notice. You'll learn not only
how to write code in Swift, but also why Swift works the way that
it does, and how to build upon its foundations. Then you'll explore
Swift in the wider world, including open-source frameworks that
your apps can use, how to use app extensions make your app play
nice with other apps, and how to take Swift beyond Apple's domain
with open-source Swift tools.
Do you want to build mobile games, but lack game development
experience? No problem. This practical guide shows you how to
create beautiful, interactive content for iOS and Android devices
with the Unity game engine. Authors Jon Manning and Paris
Buttfield-Addison (iOS Swift Game Development Cookbook) provide a
top-to-bottom overview of Unity's features with specific,
project-oriented guidance on how to use them in real game
situations. Over the course of this book, you'll learn hands-on how
to build 2D and 3D games from scratch that will hook and delight
players. If you have basic programming skills, you're ready to get
started. Explore the basics of Unity, and learn how to structure
games, graphics, scripting, sounds, physics, and particle systems
Use 2D graphics and physics features to build a side-scrolling
action game Create a 3D space combat simulator with projectile
shooting and respawning objects, and learn how to manage the
appearance of 3D models Dive into Unity's advanced features, such
as precomputed lighting, shading, customizing the editor, and
deployment
Ready to build apps for iPhone, iPad, and Mac now that Swift has
landed? If you're an experienced programmer who's never touched
Apple developer tools, this hands-on book shows you how to use the
Swift language to make incredible iOS and OS X apps, using Cocoa
and Cocoa Touch. Learn how to use Swift in a wide range of
real-world situations, with Cocoa features such as Event Kit and
Core Animation. You'll pick up Swift language features and syntax
along the way, and understand why using Swift (instead of
Objective-C) makes iOS and Mac app development easier, faster, and
safer. You'll also work with several exercises to help you practice
as you learn. Learn the OS X and iOS application lifecycle Use
storyboards to design adaptive interfaces Explore graphics systems,
including the built-in 2D and 3D game frameworks Display video and
audio with AVFoundation Store data locally with the file system, or
on the network with iCloud Display lists or collections of data
with table views and collection views Build apps that let users
create, edit, and work with documents Use MapKit, Core Location,
and Core Motion to interact with the world
Ready to make amazing games for the iPhone and iPad? With Apple's
Swift programming language, it's never been easier. This updated
cookbook provides detailed recipes for managing a wide range of
common iOS game-development issues, ranging from 2D and 3D math,
SpriteKit, and OpenGL to augmented reality with ARKit. You get
simple, direct solutions to common problems found in iOS game
programming. Need to figure out how to give objects physical
motion, or want a refresher on gaming-related math problems? This
book provides sample projects and straightforward answers. All you
need to get started is some familiarity with iOS development in
Swift. For more information and resources, check out the book's
website at
https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.
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Head First Swift (Paperback)
Paris Buttfield-Addison, Jon Manning
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R1,967
R1,579
Discovery Miles 15 790
Save R388 (20%)
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Ships in 10 - 15 working days
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What will you learn from this book? Swift is best known as Apple's
programming language of choice for developing apps on iOS, iPadOS,
macOS, watchOS, and tvOS. But it's far more versatile than that.
Open source Swift is also gaining ground as a language for systems
programming and server-side code, and it runs on Linux and Windows.
So where do you start? With Head First Swift, you'll explore from
the ground up: from collecting and controlling data to reusing
code, producing custom data types, and structuring programs and
user interfaces with SwiftUI by building safe, protocol-driven
code. With Swift under your belt, you'll be ready to build
everything from mobile and web apps to games, frameworks,
command-line tools, and beyond. What's so special about this book?
If you've read a Head First book, you know what to expect--a
visually rich format designed for the way your brain works. If you
haven't, you're in for a treat. With this book, you'll learn Swift
through a multisensory experience that engages your mind rather
than a text-heavy approach that puts you to sleep.
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