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In response to the religious and spiritual transition experienced in our modern world, Chung creates a postcolonial framework for inter-religious exchange, focussing on issues of interpretation, moral deliberation and ethical praxis. He investigates the relationship between hermeneutical theory and ethics and produces a new theory for intercivilizational dialogue, studying theological-philosophical theory of interpretation, ethics, the experience of cultural hybridity and inter-civilisational alliance, set within multiple horizons and diverse contexts
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.
This book constitutes the refereed proceedings of the 16th International Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems, IEA/AIE 2003, held in Loughborough, UK in June 2003. The 81 revised full papers presented were carefully reviewed and selected from more than 140 submissions. Among the topics addressed are soft computing, fuzzy logic, diagnosis, knowledge representation, knowledge management, automated reasoning, machine learning, planning and scheduling, evolutionary computation, computer vision, agent systems, algorithmic learning, tutoring systems, financial analysis, etc.
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