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Showing 1 - 25 of 165 matches in All Departments
Zoom into Space for an exhilarating journey through the Solar System and beyond. Land on the Moon, visit the International Space Station, take a Space walk and tour the planets. But watch out for Space junk, dark matter and black holes! The bright, quirky images, evocative narrative and interactive 'Spot It' game will thrill budding young astronauts throughout the universe.
Fold and fly 100 fully coloured paper jet planes - each one its own unique design. This book contains 100 tear-out sheets with guidelines to help you fold, clear, step-by-step instructions for making each type of plane and lots of flying tips.
Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop's world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER - The Art of the Games offers Creative Assembly's insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy's thundering grand finale, this coffee-table tome is an essential collector's item for any Warhammer or Total War fan.
ARE WE ALONE IN THE UNIVERSE?
Three and a half billion years ago, Mars resembled Earth. It was warm and wet and could have supported primitive organisms. If life once existed on Mars, might it have originated there and traveled to Earth inside meteorites blasted into space by cosmic impacts? Davies builds on the latest scientific discoveries and theories to address the larger question: What, exactly, is life? Is it the inevitable by-product of physical laws, as many scientists maintain, or an almost miraculous accident? Are we alone in the universe, or will life emerge on all Earth-like planets? And if there is life elsewhere in the universe, is it preordained to evolve toward greater complexity and intelligence? On the answers to these deep questions hinges the ultimate purpose of mankind -- who we are and what our place might be in the unfolding drama of the cosmos.
High on Life is a hilarious, surreal adventure set in a world where alien invaders have enslaved Earth … so they can use us as recreational drugs. Armed with a pre-loved bounty hunter suit and a bizarre arsenal of talking weaponry, it's your mission to bring down an intergalactic cartel and free humanity from its clutches – and maybe make a little money on the side. With stunning full-colour illustrations throughout, The Art of High on Life showcases the crazy creatures, weird worlds and grotesque gunplay of the game, featuring expert commentary throughout from its creators, Squanch Games.
How did the universe begin and how will it end? The most profound and age-old questions of existence -- for centuries the focus of religion and philosophy -- may soon be answered through the extraordinary advances of a field of science known as the new physics. In this illuminating work, Paul Davies, author of the acclaimed Other Worlds and The Edge of Infinity, writes that the discoveries of 20th-century physics -- relativity and the quantum theory -- are now pointing the way to a new appreciation of man and his place in the universe. They could, in fact, bring within our grasp a unified description of all creation. Demanding a radical reformulation of the most fundamental aspects of reality and a way of thinking that is in closer accord with mysticism than materialism, the new physics, says Davies, offers a surer path to God than religion. Described by The Washington Post as "impressive," God and the New Physics is a fascinating look at the impact of science on what were formerly religious issues. Elegantly written, a book for both scholars and lay readers of science, it is, according to the Christian Science Monitor, a "provocative...rewarding intellectual romp."
Discover over 100 of the world’s most remarkable creatures in this beautifully illustrated tour of Earth's wildlife. Animals come in all sorts of weird and wonderful shapes and sizes. From the record breaking tongue of a chameleon to the dashing dance of the peacock spider, you'll learn about the most amazing examples from air, land and sea. Discover playful dolphins, sleepy koalas and even a fish that keeps its babies safe in its own mouth, uncovering the secrets of their survival, the incredible habitats they call home as well as the environmental threats putting them in danger. A central gatefold offers a world map which reveals the locations of all the animals included in the book.
This lively text provides a candid inquiry into the contemporary
means by which architects get work and (for better or worse) become
famous.
The Art of Deus Ex Universe is the ultimate gallery of art From Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved...at the cost at its humanity.
It happened after leaving the Slade School of Art. Anthony Green realised that Mary Cozens-Walker would be the subject of his life's work. Anthony's Green art foregrounding his wife, Mary Cozens-Walker has resulted in an impressive body of work. It encompassed over 50 years of creative enterprise: paintings, sculptures, and prints. Since 1988, Green has produced two to three prints each year, many of which have featured at the Royal Academy's Summer Exhibition. Anthony Green: Printed Pictures features the University of Buckingham Collection which included almost all of Green's prints to date. His extraordinarily colourful palette has been faithfully reproduced, alongside captions for each print, revealing new and specific information about their background and production. Dr Paul Davis' fascinating introductory essay draws on the recent interviews with Anthony Green, as well as art critics' opinions, past and present, from the UK and beyond.
This report is an output of the fourth research track (Track 4) of WERF's strategic asset management research program 'Asset Management Communication and Implementation' (SAM1R06). Track 4 addressed 'remaining asset life', and had the overall objective of contributing to the development of techniques, tools and methods for estimating residual life of wastewater assets. Track 4 research was planned to be undertaken in a staged manner, so as to provide a stepwise development of concepts and protocols. To this end, the research team has produced a synthesis of knowledge in relation to "end of life" and "remaining asset life," which is the subject of this report. Drawing on the literature and the knowledge-base of the research team and industry partners, information is presented on the range of factors that influence the life of the different asset classes involved in the provision of wastewater services. A taxonomy of asset life is also given, along with a critical review of the conceptual linkages between risk, asset management and remaining asset life. A review of techniques used to assess remaining asset life is also included, as well as a detailed 'state of the art' review of modeling tools and approaches. One of the key questions to be addressed in this initial stage of the research was the state of knowledge with respect to the estimation and prediction of remaining asset life, and if there is the capacity to translate between condition and performance data (e.g. the presence of significant defects) and the residual life of an asset. In this regard, this report builds on previous work undertaken by the research team into protocols for condition and performance assessments, as detailed in WERF (2007).
There are a broad variety of sex and gender resonances in sport, from the clash of traditional ideas of femininity and athleticism represented by female athletes, to the culture of homophobia in mainstream male sport. Despite the many sociological and cultural volumes addressing these subjects, this collection is the first to focus on the philosophical writings that they have inspired. The editors have selected twelve of the most thought-provoking philosophical articles on these subjects from the past thirty years, to create a valuable and much needed resource. Written by established experts from all over the world, the essays in this collection cover four major themes:
The book gathers a broad range of philosophical viewpoints on gender in sport into one unique source, subjecting the philosophical origins and characteristics of some of the most controversial topics in sport to rigorous scrutiny. With a balance of male and female contributors from both sides of the Atlantic, and a comprehensive introduction and postscript to contextualize the source material, Philosophical Perspectives on Gender in Sport and Physical Activity is essential reading for all students of the philosophy of sport, sport and gender, and feminist philosophy.
There are a broad variety of sex and gender resonances in sport, from the clash of traditional ideas of femininity and athleticism represented by female athletes, to the culture of homophobia in mainstream male sport. Despite the many sociological and cultural volumes addressing these subjects, this collection is the first to focus on the philosophical writings that they have inspired. The editors have selected twelve of the most thought-provoking philosophical articles on these subjects from the past thirty years, to create a valuable and much needed resource. Written by established experts from all over the world, the essays in this collection cover four major themes:
The book gathers a broad range of philosophical viewpoints on gender in sport into one unique source, subjecting the philosophical origins and characteristics of some of the most controversial topics in sport to rigorous scrutiny. With a balance of male and female contributors from both sides of the Atlantic, and a comprehensive introduction and postscript to contextualize the source material, Philosophical Perspectives on Gender in Sport and Physical Activity is essential reading for all students of the philosophy of sport, sport and gender, and feminist philosophy.
Having taken players all the way to the gateway to the modern world in Syndicate, Assassin's Creed once again takes fans on an adventure through history. The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Supported by an extensive review of migraine pathogenesis and more than 200 case histories gleaned from the authors' personal experiences, this guide proposes two radical new concepts: all primary headaches are fundamentally a form of migraine and everyone may experience some manifestation of the migraine process in their life. Offering an in-depth overview of the migraine mechanism, including discussions of the neurogenic, vascular, platelet, and serotonin related components of the process, this source supplies extensive illustrations of the neuroanatomical structures involved in migraine and the latest insights from functional neuroimaging using BOLD fMRI and PET.
This lively text provides a candid inquiry into the contemporary means by which architects get work and (for better or worse) become famous. In response to the reciprocal relationship between publicity and everyday architectural practice, this book examines the mechanisms by which architects seek publicity and manage to establish themselves and their work ahead of their colleagues. Through the essays of specialist contributors, this book enables the reader to understand the complex relationship between what they see as the built environment and the unwritten stories behind how it came about.
Assassin's Creed Syndicate takes players into the underbelly of Victorian London at a time when the Industrial Revolution is in full swing. This volume contains hundreds of never-before-seen concept arts, including sketches, final paintings, 3D renders and texture studies, all sitting alongside insightful and comprehensive commentary from the artists and developers. This volume goes deeper into Ubisoft's artistic process than any other art book!
It's never too early to start introducing your kids to the greatest musician who ever lived. Bowie for Babies is a vibrantly illustrated dip into David Bowie, perfect for parents to read with their young children. Transport them to life on Mars where they'll meet Ziggy Stardust, Major Tom and all their friends. With colourful illustrations for kids and text that's fun for parents to read, you can learn about Bowie together while they're still too little too play with your vinyl collection. |
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