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Be the one to make a difference in your students' thinking With
more than 100 games to choose from, "Brain Food" is your one-stop
source for exploring the fun in learning. This compilation is
filled with new, as well as traditional, brain games, and most need
little more than paper and pencil to get you started. Each game is
classroom tested and tailored to encourage cooperation and
teamwork, as well as deductive logic. The book includesword games,
math games, logic games, memory games, andmuch more One exciting
aspect of this book is that it has a bit of an international
flavor. It is filled with fun games from around the world that
challenge and stimulate young minds. From the Japanese strategy
game Hasami Shogi, to the traditional African game Wari, to the
deductive game Witch Hunt, to the word challenge Wordbuilder, these
mind-stretching tools encourage complex thinking skills.
Like the nationally known Destination Imagination competition, Mind Builders offers simple engineering problems to be solved by student teams. It begins with a few exercises to introduce the team concept. These are followed by ten warm up problems that can be completed within an hour or less, with little advanced preparation. Finally, teachers choose one of 12 engineering challenges to be completed by teams over an extended period, and presented to judges on Challenge Day. For more than twenty years, the Richmond, Virginia Public Schools' program for gifted students has conducted an interscholastic competition similar to the nationally known competition, Destination Imagination. In the featured contest of this yearly event, teams of five students present solutions to engineering problems that they have worked on for several weeks or more. The problems are multidisciplinary, including elements of research, writing, mathematics and science, and a creative dramatic or musical presentation. Each challenge requires just a few inexpensive materials and a minimum of equipment. In addition to their use with gifted students and others in interscholastic competitions, these problems make excellent challenges for classroom use, or even for use with extracurricular or recreational organizations such as Scout groups or Boys and Girls Clubs. They are written to include basic skills from the core curriculum, and require students to work cooperatively to solve problems with multiple solutions. This book offers 12 simple engineering problems plus ten warm up problems to be solved by student teams. Each challenge includes detailed specifications, hints for teachers and coaches, scoring rubrics, a list of references that will help students get started on the problem, and a check-list for administering each competition.
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