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Have you ever wondered why, in spite of the highest safety
precautions, catastrophic air accidents still occur from time to
time? You may just as well ask, how is it possible that a lender
would give $320 million to an insolvent US bank, with no idea how
to get the money back? In Crash Communication, Peter Brandl
combines his professions-pilot, manager, and entrepreneur-to draw
striking parallels between aviation and the corporate world. In his
book, he shows that the "human error" factor follows a fatal logic.
Brandl offers original and relevant answers to fundamental
questions of leadership and communication. His fascinating approach
shows managers and executives in the "corporate cockpit" what to do
when the warning lights come on.
Der Band bietet qualitative und quantitative Befunde zum Thema
Gesundheit in Sportunterricht und Lehrerbildung im Fach Sport. Das
Projekt 'Health.edu' zielt auf eine nachhaltige Entwicklung der
sportbezogenen Gesundheitskompetenz von Schulerinnen und Schulern.
Dazu spannt das Projekt den Bogen vom Sportunterricht uber die
universitare Sportlehrerbildung bis zum Vorbereitungsdienst. Im
ersten Schritt wird eine Bestandsaufnahme zur Umsetzung des Themas
Gesundheit in Sportunterricht und Sportlehrerbildung vorgenommen.
Die anschliessende Intervention folgt dem partizipativen Ansatz der
Kooperativen Planung, in der alle beteiligten Stakeholder eines
Settings involviert werden, um gemeinsam eine nachhaltige
Implementation zu gewahrleisten. Konzeption, Durchfuhrung und
Wirksamkeit der Intervention werden systematisch evaluiert.
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Milestones (Paperback)
Katja Porsch, Greg Reid, Peter Brandl
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R459
Discovery Miles 4 590
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Ships in 10 - 15 working days
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The emergence of interactive surfaces like digital tabletops and
whiteboards has pointed to new possibilities of using display
technology for interaction and collaboration. In future, displays
will increasingly be embedded in everyday furniture, such as the
tables in a meeting room. This development allows for more natural
and human centered interfaces; interacting with digital surfaces
and content becomes more fluent and intuitive. However, current
technological solutions that enable content creation and sharing
during meetings are often cumbersome to use, and are commonly
abandoned for traditional paper-based tools. Thus, the focus is on
creating natural interfaces that help accessing and practically
using the potential of emerging digital systems. In this book, a
novel interactive meeting room that combines traditional interfaces
with digital media is presented. Our solution integrates Anoto's
digital pens, tabletops, wall displays, and personal laptop
computers to support group interaction through both digital and
ink-based media. This book should help other developers to
understand how technologies that will emerge in the future can be
applied to create similar solutions.
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Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
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