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Showing 1 - 6 of 6 matches in All Departments
Have you ever wondered why, in spite of the highest safety precautions, catastrophic air accidents still occur from time to time? You may just as well ask, how is it possible that a lender would give $320 million to an insolvent US bank, with no idea how to get the money back? In Crash Communication, Peter Brandl combines his professions-pilot, manager, and entrepreneur-to draw striking parallels between aviation and the corporate world. In his book, he shows that the "human error" factor follows a fatal logic. Brandl offers original and relevant answers to fundamental questions of leadership and communication. His fascinating approach shows managers and executives in the "corporate cockpit" what to do when the warning lights come on.
Der Band bietet qualitative und quantitative Befunde zum Thema Gesundheit in Sportunterricht und Lehrerbildung im Fach Sport. Das Projekt 'Health.edu' zielt auf eine nachhaltige Entwicklung der sportbezogenen Gesundheitskompetenz von Schulerinnen und Schulern. Dazu spannt das Projekt den Bogen vom Sportunterricht uber die universitare Sportlehrerbildung bis zum Vorbereitungsdienst. Im ersten Schritt wird eine Bestandsaufnahme zur Umsetzung des Themas Gesundheit in Sportunterricht und Sportlehrerbildung vorgenommen. Die anschliessende Intervention folgt dem partizipativen Ansatz der Kooperativen Planung, in der alle beteiligten Stakeholder eines Settings involviert werden, um gemeinsam eine nachhaltige Implementation zu gewahrleisten. Konzeption, Durchfuhrung und Wirksamkeit der Intervention werden systematisch evaluiert.
The emergence of interactive surfaces like digital tabletops and whiteboards has pointed to new possibilities of using display technology for interaction and collaboration. In future, displays will increasingly be embedded in everyday furniture, such as the tables in a meeting room. This development allows for more natural and human centered interfaces; interacting with digital surfaces and content becomes more fluent and intuitive. However, current technological solutions that enable content creation and sharing during meetings are often cumbersome to use, and are commonly abandoned for traditional paper-based tools. Thus, the focus is on creating natural interfaces that help accessing and practically using the potential of emerging digital systems. In this book, a novel interactive meeting room that combines traditional interfaces with digital media is presented. Our solution integrates Anoto's digital pens, tabletops, wall displays, and personal laptop computers to support group interaction through both digital and ink-based media. This book should help other developers to understand how technologies that will emerge in the future can be applied to create similar solutions.
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